# Adam Edwards > Senior Technical Game Designer at Pocket Gems Location: San Francisco Bay Area, United States Profile: https://flows.cv/adamedwards I do narrative design, action RPGs, and prototyping. ## Work Experience ### Staff Technical Game Designer @ Pocket Gems Jan 2018 – Present | San Francisco Bay Area AI Story Design. Leading the development of AI, creating prototypes. Lead development and soft-launched a steamy dating game. Worked with artists to prototype and launch dozens of units for the RTS Wild Beyond. Designed and wrote core Unity C# tech for other soft-launched Episode-linked games related to Fashion, Interior Design, Match 3, Romance, and Reality TV. ### Solo Developer @ DanceFight Jan 2015 – Jan 2018 | Redwood City, CA Prototyping mobile games. Self-published adventure books for tabletop RPGs. ### Systems Designer @ Perfect World Entertainment, Inc. Jan 2015 – Jan 2015 | Redwood City, CA Developed progression systems for a mobile real-time-combat pirate game. ### Game Designer @ Rumble Jan 2012 – Jan 2015 | San Mateo, CA Unit design, progression tools, and narrative for two free-to-play multiplayer action games through their respective launches: KingsRoad, and Nightmare Guardians. ### Associate Game Designer @ Hive Media Inc. Jan 2011 – Jan 2012 | San Carlos, CA Designed features for free-to-play apps MogoBall and Deadliest Catch: The Social Game. Contributed writing, level design, unit design, and algorithmic enemy waves for an iPad zombie game. ### College Intern @ SilverTree Media Jan 2010 – Jan 2010 | Palo Alto, CA Research and design for an unreleased children's game. ## Education ### Modern Literature (incomplete) in Computer Science (incomplete) University of California, Santa Cruz Jan 2006 – Jan 2011 ## Contact & Social - LinkedIn: https://linkedin.com/in/adamedwards88 --- Source: https://flows.cv/adamedwards JSON Resume: https://flows.cv/adamedwards/resume.json Last updated: 2026-03-25