Santa Monica, California, United States
Working on MMO
Previously:
● Tech Lead for Gameplay Modes Team of an unannounced Action Multiplayer Game in Unreal 5. The team
consisted of 4 Engineers and 4 Designers, where we worked closely to build out gameplay systems together
● Prototyped and executed on new innovations within the game that lead to overwhelmingly positive playtest
results, leading to highest scores the game has ever scored in it’s testing history
● Contributed to improving engineering process of the game team by introducing better processes – such as a
TDD & Review structure – while also mentoring individual contributors to grow them into better engineers
● Previously Software Engineer on the Production Engineering team for the Award Winning TCG “Legends of
Runeterra”, performing build, tooling and core technical contributions in Unity