# Al Anich > Staff Software Engineer on Riot Games MMO Location: Los Angeles Metropolitan Area, United States Profile: https://flows.cv/alanich You can call me Al... ## Work Experience ### Staff Software Engineer @ Riot Games Jan 2024 – Present | Santa Monica, California, United States Working on MMO Previously: ● Tech Lead for Gameplay Modes Team of an unannounced Action Multiplayer Game in Unreal 5. The team consisted of 4 Engineers and 4 Designers, where we worked closely to build out gameplay systems together ● Prototyped and executed on new innovations within the game that lead to overwhelmingly positive playtest results, leading to highest scores the game has ever scored in it’s testing history ● Contributed to improving engineering process of the game team by introducing better processes – such as a TDD & Review structure – while also mentoring individual contributors to grow them into better engineers ● Previously Software Engineer on the Production Engineering team for the Award Winning TCG “Legends of Runeterra”, performing build, tooling and core technical contributions in Unity ### Senior Software Engineer @ Riot Games Jan 2022 – Jan 2024 | Santa Monica, California, United States ### Software Engineer @ Riot Games Jan 2020 – Jan 2022 | Santa Monica, California, United States ### Senior Software Engineer @ The Walt Disney Company Jan 2019 – Jan 2020 | San Francisco Bay Area Lead the front end engineering effort for the Storyscape narrative game using Unity, C#, Typescript and React. * Optimized content tooling used by Writers, Directors and QA * Architected UI code structure of Content Portal in Storyscape * Created native iOS & Android platform integrations (including payment and ratings) * Wrote server-side functions to vertically integrate features in the game end-to-end ### Software Engineer @ The Walt Disney Company Jan 2018 – Jan 2019 | San Francisco, California ### Lead Software Engineer @ WealthFit Jan 2017 – Jan 2018 | Kailua, HI • Worked closely with product manager and designer to deliver features, marketing assets • Lead a team of developers to refactor and tame an undocumented codebase • Designed internal Elixir libraries for integrating multiple third-party services ### Software Engineer @ Comprendio Jan 2016 – Jan 2017 | Honolulu, HI • Designed a natural-language processing microservice for analyzing and parsing text, deployed through AWS Lambda • Refactored a front-end web-application to a modern React/Redux architecture, increasing performance of the site and allowing quicker development cycles • Managed Kubernetes and Docker deployment strategies to enable continuous deployment ### Software Engineer (Contract) @ Goma Games Jan 2015 – Jan 2016 | Honolulu, HI • Developed a hybrid mobile app with the Ionic and Cordova frameworks • Worked closely with designer to ensure vision of the app was created to specification • Created custom AngularJS directives to adhere to a component-based front-end architecture ### Co Founder @ Narlix Entertainment Jan 2014 – Jan 2015 | Honolulu, HI Narlix Entertainment was a company started with the aim to create digital experiences accessible to all types of people. We created a handful of apps that collectively garnered over a hundred thousand downloads, specializing in simple mobile games that were challenging and fun. ## Contact & Social - LinkedIn: https://linkedin.com/in/anichale --- Source: https://flows.cv/alanich JSON Resume: https://flows.cv/alanich/resume.json Last updated: 2026-03-22