Software Engineer at Riot Games working on Unreal Engine-based technology used by VALORANT, 2XKO, and all unreleased titles.
Skilled in backend services, networking, and telemetry workflows.
Core member of an Unreal Engine-based tech team that is foundational to building Riot’s industry-leading online video games. Specialized in developing backend services and telemetry pipelines that enhance online functionality and performance optimization.
Full-stack software development working on Prime Video X-Ray, an interactive feature that provides audiences with bonus content, such as cast details, soundtrack information, production notes, and behind-the-scenes footage, for movies and TV shows
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Developed and launched X-Ray Live Sports for mobile iOS devices, bringing real-time stats, breakdowns, and more to viewers of live sports broadcasts
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Created new Clip Sharing feature to promote content interactivity and social engagement, used by an estimated 10 million viewers on the release of the following major Amazon Original title, The Boys Season 3, in 2022
Full-stack developer intern on the Shop Engineering team focusing on new customer acquisition, growth, and SEO.
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Created the Men's landing page + survey implemented on the main site to gauge interest and investigate user feedback regarding the potential future launch of a Men's shop section.
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Collaborated with product design to implement a redesigned product details page in the shop site.
Computational Photography Intern focusing on research and development of new VR/AR technologies.
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Implemented a real-time image quality comparison system using structural similarity index in the development pipeline to automate checking image quality for new iterations of the VR stitching algorithm.
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Created a new "synthetic focusing" tool for VR video stitching working with depth maps and depth-of-field calculations.