# Albert Yuan > Software Engineer at Riot Games Location: San Francisco, California, United States Profile: https://flows.cv/albertyuan Software Engineer at Riot Games working on Unreal Engine-based technology used by VALORANT, 2XKO, and all unreleased titles. Skilled in backend services, networking, and telemetry workflows. ## Work Experience ### Senior Software Engineer @ Riot Games Jan 2022 – Present | Redwood City, California, United States Core member of an Unreal Engine-based tech team that is foundational to building Riot’s industry-leading online video games. Specialized in developing backend services and telemetry pipelines that enhance online functionality and performance optimization. ### Software Engineer @ Amazon Jan 2020 – Jan 2022 | Seattle, Washington, United States Full-stack software development working on Prime Video X-Ray, an interactive feature that provides audiences with bonus content, such as cast details, soundtrack information, production notes, and behind-the-scenes footage, for movies and TV shows - Developed and launched X-Ray Live Sports for mobile iOS devices, bringing real-time stats, breakdowns, and more to viewers of live sports broadcasts - Created new Clip Sharing feature to promote content interactivity and social engagement, used by an estimated 10 million viewers on the release of the following major Amazon Original title, The Boys Season 3, in 2022 ### SDE Intern @ Amazon Jan 2019 – Jan 2019 | Seattle, WA Software development engineering intern on the X-Ray team within the Prime Video org. Worked on new features for the X-Ray Live sports interface. ### Software Engineering Intern @ thredUP Jan 2018 – Jan 2018 | San Francisco Bay Area Full-stack developer intern on the Shop Engineering team focusing on new customer acquisition, growth, and SEO. - Created the Men's landing page + survey implemented on the main site to gauge interest and investigate user feedback regarding the potential future launch of a Men's shop section. - Collaborated with product design to implement a redesigned product details page in the shop site. ### Software Engineering Intern @ Jaunt VR Jan 2017 – Jan 2017 | San Francisco Bay Area Computational Photography Intern focusing on research and development of new VR/AR technologies. - Implemented a real-time image quality comparison system using structural similarity index in the development pipeline to automate checking image quality for new iterations of the VR stitching algorithm. - Created a new "synthetic focusing" tool for VR video stitching working with depth maps and depth-of-field calculations. ### Software Engineering Intern @ Jaunt VR Jan 2016 – Jan 2016 | San Francisco Bay Area Jaunt Cloud Services Intern focusing on creating tools to aid in development. Created two video quality checking algorithms (SSIM and absolute difference) that was later fully implemented the next year. Built a small web app tool using Django python webapp framework to help JCS in sending automated templated emails to notify users of important updates or information. ### Software Engineering Intern @ Tactile, Inc. Jan 2015 – Jan 2015 | San Francisco Bay Area Front-end development intern working on design, new feature implementation, and internal development tools. Redesigned and implemented select pages on the Android mobile app. Created a tool to efficiently pull and compile the multitude of different projects in development ## Education ### Bachelor of Science - BS in Information Systems Carnegie Mellon University ### High School St. Paul's School ## Contact & Social - LinkedIn: https://linkedin.com/in/albertkyuan --- Source: https://flows.cv/albertyuan JSON Resume: https://flows.cv/albertyuan/resume.json Last updated: 2026-03-29