When I’m not delivering customer focused features and driving impactful projects I'm probably exploring new cities and social dancing the waltz or bachata.
Led team of 9 in developing new reporting dashboard in TypeScript, React, and Node.js for advertisers to monitor campaign performance, reducing dependency on 3rd party analytics saving $100K+ monthly.
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Collaborated with product managers and designers to determine scope of work and milestones for MVP reporting dashboard release, enabling launch 28% faster to gather feedback from customers sooner.
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Instrumented Stats API codebase to create 6X more metrics using Prometheus and built Grafana dashboards to visualize them, to better set recommendations for future performance enhancements.
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Designed and implemented report saving feature using TypeScript, React, and Node.js, enabling advertisers to better understand campaign performance in targeting Unity’s 1.5 billion users.
Led globally distributed engineering team of 5 (3 senior and 2 junior full stack engineers), developing goals and growth plans, and guiding promotion process of direct reports.
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Defined product roadmap in collaboration with product management focusing on business level impact projects such as new ad campaign types and refactoring advertiser eligibility rules system.
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Managed team of 5 in developing reporting for the App Event campaign type with Spark, Airflow, Druid, and Imply, leading to Alpha release and adoption by 30+ advertisers and 15%+ increase in ROAS.
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Led team of 5 in refactoring advertiser eligibility rules system to have single source of truth, creating new data pipeline in BQ, SQL, Spark, and Python, increasing user acquisition campaigns by 10%.
Designed and implemented impression and user level API using Golang, BQ, GCS, and Snowflake enabling publishers to optimize UA campaigns at the user and impression level across 500+ games.
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Developed data pipelines to migrate our mediation data from BQ to Snowflake leading to a 50% decrease in query latency.
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Investigated and developed plan for moving Mediation platform from shared to new GCP cluster using Golang, JavaScript, BQ, Vault, Terraform, Helm, Kafka, enabling better control of costs and access.
Led design and development of full stack mediation product using Golang, JavaScript, React, Kafka; enabling customers to monetize apps, leading to $5 million being generated by customers after 1 year.
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Collaborated with product and designers to plan design and development of mediation platform, leading to Open Beta launch with 300 games using our product and $500k net revenue for Unity EOY.
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Drove team processes (sprints, project management) and interviewed and onboarded 3 new engineers.
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Mentored intern guiding them to create Golang microservice to expose reporting data to our dashboard.
Led the design, development and planning of the frontend and backend of a self-service dashboard using React, JavaScript and Golang enabling DSPs to integrate into our ads exchange and leading to > 50 DSPs integrating by end of year.
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Led the design and development of 3 Golang microservices, enabling us to more easily sync and manage our inventory with our SSP partners leading to > 4000 games being added to our inventory.
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Mentored several junior engineers helping them better understand best practices of how to structure their code and helping them familiarize themselves with our backend services.