# Alex Bismuth > Software Engineer @ Heartflow | Software Architecture & DevOps Specialist | University of Michigan alum Location: Mountain View, California, United States Profile: https://flows.cv/alexbismuth Passionate about ethical innovation and cross-disciplinary collaboration. I believe in applying software to technologies that serve human needs—from restoring touch through electric prostheses to multi-line braille displays and AI tools that support surgical teams. Good software empowers its users to manifest science fiction (at least the good stuff). Technical proficiencies include: Languages & Frameworks: C, C++, Python, Java, Rust, Dart, Flutter, JavaScript, OCaml, Bash, Microchip AVR Assembler, Grade 1 Braille Tools & Libraries: OpenCV, OpenGL, Qt, GitHub Actions, GoogleTest, Docker, Google Cloud Document AI, TensorFlow, PyTorch, Unity, Kubernetes, Docker Skills: Embedded Systems, Unit & Integration Testing, Regression Testing, Static/Dynamic Code Analysis, Debugging, Software Architecture, REST APIs, Public Speaking, Project Management ## Work Experience ### Software Engineer @ Heartflow Jan 2025 – Present | San Francisco Bay Area ### Computer Vision Software Engineer @ LayerJot Jan 2024 – Jan 2025 | Belmont, California, United States Developing AI-driven solutions to streamline surgical tool management, improving accuracy and efficiency for hospitals and sterile processing teams. ### Software Consultant @ NewHaptics Jan 2023 – Jan 2023 | Ann Arbor, Michigan, United States Mentored team on software engineering and leadership, led code reviews, advised on prototyping decisions, and coordinated with external dev teams. ### Software Architect @ NewHaptics Jan 2023 – Jan 2023 | Ann Arbor, Michigan, United States Led software process improvements, introduced AGILE workflow, and developed embedded systems with CI, testing, and interface features to support accessible tech for the blind. ### Computer Science Instructor @ University of Michigan Jan 2023 – Jan 2023 | Ann Arbor, Michigan, United States Supported two C++ CS courses by leading inclusive teaching initiatives, creating lecture content, hosting discussions, writing exam material, and helping students through weekly office hours. ### Researcher @ University of Michigan Jan 2020 – Jan 2022 | Ann Arbor, Michigan, United States Co-authored a published systematic review on touch restoration techniques for limb amputees, screening 5,000+ papers, synthesizing findings, and contributing to a standardized checklist for future research. ### Software Engineer Intern @ Tesla Jan 2021 – Jan 2021 | Silicon Valley, California, United States Improved accessibility and UI responsiveness in Tesla’s infotainment system by adding controller support features and applied mathematical easing techniques. ### Engineering Intern @ Ubisoft Jan 2019 – Jan 2019 | San Francisco Bay Area Improved performance profiling and input latency testing as a core engineering intern on an unannounced project, while bridging design and engineering during daily playtests. ### Engineering Intern @ Ubisoft Jan 2018 – Jan 2018 | San Francisco Bay Area Supported the Rocksmith+ team by writing onboarding docs, optimizing memory for legacy hardware, refactoring core systems, and coordinating cross-office engineering efforts. ### Producer/Graphics Programmer (Student Project) @ Cinder Jan 2017 – Jan 2018 | Redmond, Washington Led a 15-person multidisciplinary team while building a custom 2D OpenGL game engine, optimizing graphics performance, streamlining artist workflows, and ensuring on-time delivery through effective scheduling and communication. ### Engineering Intern @ Ubisoft Jan 2017 – Jan 2017 | San Francisco Bay Area Contributed to bug fixing and scripting on South Park: The Fractured But Whole as a summer intern, supporting gameplay, design, and audio teams using Ubisoft’s Snowdrop engine. ### Freelance Graphic Designer @ Porangahau Hat Jan 2016 – Jan 2016 | Wellington & Wairarapa, New Zealand Collaborated on the World Ultimate Frisbee Tournament in New Zealand, designing team outfits, reviewing event materials, and editing promotional film to support sponsorship efforts. ### Graphic Designer @ Audience Design Jan 2015 – Jan 2016 | Wellington & Wairarapa, New Zealand Created marketing materials, front-end web content, and branding assets for clients ranging from local businesses to government organizations in New Zealand. ## Education ### Bachelor of Science - BS in Computer Science University of Michigan ### Associate of Science - AS in Mathematics and Computer Science Foothill College ## Contact & Social - LinkedIn: https://linkedin.com/in/alex-bismuth --- Source: https://flows.cv/alexbismuth JSON Resume: https://flows.cv/alexbismuth/resume.json Last updated: 2026-04-11