# Alex Chu > Wearable UX Lead at Meta Reality Labs | 15+ Years in XR design | ex-Google, ex-Samsung Location: Brooklyn, New York, United States Profile: https://flows.cv/alexchu Driving the future of intelligent wearables at Meta Reality Labs, I combine a deep understanding of spatial design and cutting-edge UX principles with 15+ years of experience in XR/AR product and interaction design. Leveraging an almost 8 year tenure as a Spatial AI UX Lead at Google AR, I specialize in transforming complex R&D into intuitive, impactful experiences. My expertise spans: Spatial Intelligence & AI-Powered Wearables: Designing the next generation of conversational and visually intelligent user experiences. Generative AI Creation Tools: Pioneering the integration of generative AI into creative workflows for 3D and immersive content. XR Experience Design & Prototyping: Leading high-stakes design initiatives for AR, VR, and mixed-reality platforms. My career has included advanced R&D and product leadership roles at Google, Samsung, and Halliburton, as well as entrepreneurial experience as the Founder of the social VR startup, Vicarious VR. I am passionate about shipping products that define new categories in human-computer interaction. ## Work Experience ### Staff Product Designer @ Meta Jan 2025 – Present | New York City Metropolitan Area ### Staff Interaction Designer @ Google Jan 2018 – Jan 2025 | New York, New York, United States ᐧ Heads UX for Spatial AI at Google XR, defining strategy and building the content ecosystem. ᐧ Spearheaded Geospatial AR in Maps, leading UX of the spatial content platform including creation, distribution, and monetization, resulting in a 50-project international pilot. ᐧ Owned UX for Assistant on AR glasses from 2019-2023. ᐧ Led UX for Assistant on Google Pixel Buds, enhancing smart features, voice interactions, notifications and messaging. ᐧ Designed key features for the VR180 Daydream app, including camera settings and automatic uploads. ᐧ Promoted from Senior IXD to Staff IXD in 2023. ### Co-founder and Head of Product @ Vicarious, Inc. Jan 2015 – Jan 2018 | San Francisco Bay Area ᐧ Directed all facets of Vicarious' product lifecycle, from strategic planning to launch, for a VR/mobile social platform. ᐧ Supervised a 5-person development team, ensuring streamlined project progression and task completion. ᐧ Oversaw all design operations, incorporating user/market research, UX/UI design, and 2D/3D asset creation. ᐧ Engineered brand and marketing strategies, produced all promotional content, and managed ad campaigns. ᐧ Accelerated company growth via investor pitches, event presentations, talent acquisition, and community programs. ᐧ Awarded the 2016 Samsung Champion for VR. ### Staff Interaction Designer @ Samsung Research America Jan 2012 – Jan 2015 | Richardson, Texas ᐧ Headed interaction design at Samsung R&D, covering diverse platforms from prototype to market. ᐧ Directed design for key projects: Gear VR, Milk VR (360 video), Health App, Smart Switch, and more. ᐧ Expanded design team by securing project funding; showcased work at Samsung's UX Fair and HIMSS. ᐧ Oversaw design quality via workshops and teamwork with development and testing. ᐧ Contributed to IP with six invention disclosures and two patents. ᐧ Advanced from Senior to Staff Interaction Designer in 2014. ### Product Owner/Design Lead @ Halliburton Jan 2011 – Jan 2012 | Carrollton, Texas ᐧ Led design and ownership for internal Testing and Subsea software, including Schematic Builder and Performance Metrics Dashboard. ᐧ Gathered requirements through user stories and championed customer needs in Agile processes. ᐧ Shaped product direction with roadmaps and integration plans, informed by client and expert input. ᐧ Advanced to Product Owner in 2011, with Agile training. ### Staff Architect @ Joeb + Partners Architects > LLC Jan 2006 – Jan 2009 | Greenwich, CT ᐧ Supported architectural design and execution of high-value residential projects. ᐧ Contributed to all project phases, from concept to client meetings and bid negotiations. ᐧ Enhanced brand visibility through design of templates, marketing, and competition entries. ### Intern Architect @ FLAnk Jan 2006 – Jan 2006 ## Education ### MArch in Architecture University of Michigan Jan 2003 – Jan 2006 ### Master of Interactive Technology in Specialization in Art Creation, Interactive Technology (Video Games) Southern Methodist University Jan 2009 – Jan 2011 ### BA in Visual Art, Asian Studies (minor) Bowdoin College Jan 1998 – Jan 2002 ### High School Diploma Lexington High School Jan 1994 – Jan 1998 ## Contact & Social - LinkedIn: https://linkedin.com/in/alex-chu-27186710 - Portfolio: https://alexchudesign.com --- Source: https://flows.cv/alexchu JSON Resume: https://flows.cv/alexchu/resume.json Last updated: 2026-03-30