# Alex McKendry > Full Stack Engineer and Game Developer Location: New York, New York, United States Profile: https://flows.cv/alexmckendry ## Work Experience ### Participant @ Recurse Center Jan 2025 – Jan 2025 Studied low-level 3D game development using Odin, SDL and OpenGL, with custom-built rendering, physics and asset pipelines. Currently developing a 3D platformer: https://github.com/fuzdun/platformer ### Software Engineer @ Tall Poppy Jan 2022 – Jan 2024 Conducted full-stack, test-driven web application development using React, Ruby on Rails, PostgreSQL and Redis. Took numerous features from design document to production, with ownership of implementation, test coverage, QA and deployment. Used Python, Flask, Tkinter and LaTeX to develop internal scripts and GUI tools used for automating and caching API queries, data distribution and dynamic PDF generation. ### Participant @ Recurse Center Jan 2021 – Jan 2021 Studied C++ and used it to prototype a 2D game engine. Studied full-stack web development with Typescript, React, Node, and PostgreSQL. Participated in the Nand2Tetris course, constructing an assembler from the ground up using simulated logic circuits, HDL, machine code, assembly language and C++. Collaborated with other Recurse Center participants to develop well-rated entries for two Ludum Dare game jams, one of which (EelBay) was released for mobile. https://sourencho.itch.io/eelbay https://sourencho.itch.io/fission-friends ## Education ### Bachelor of Fine Arts - BFA in Cinematography and Film/Video Production The City College of New York Jan 2008 – Jan 2013 ## Contact & Social - LinkedIn: https://linkedin.com/in/alex-mckendry-69b566161 --- Source: https://flows.cv/alexmckendry JSON Resume: https://flows.cv/alexmckendry/resume.json Last updated: 2026-03-23