Full Stack Software Engineer working on a variety of projects including:
• Created a cross-platform utility to parse, identify and manage 3D scene assets. The utility exists in two versions: command line (CLI) and GUI.
▪ The command line version is JavaScript/Node.js based.
▪ The GUI version uses CMake, C# 7, .Net Core 3 and WPF with Avalonia UI control library
• Created a suite of tools to automatically join video batches using various strategies (sequential, random shuffle etc.) with added transition effects.
Technologies used: JavaScript, Node.js, FFMpeg, OpenGL, C++, CMake
• Designed and implemented the “Parcel Scanner” system for normalizing and enhancing real estate data sets with the data scraped from the Web
Technologies used: Typescript, Node.js, Cheerio.js, MySQL
and Postgres, Request.js, REST
• Web based interactive SSML editor and voice interaction builder (WIP)
Technologies used: Typescript, React, Material UI, Webpack, SASS, AWS (voice synthesis service, transcript service)