Experience
2025 — Now
2025 — Now
San Francisco, California, United States
• Software Engineer on the Growth team
2022 — 2025
2022 — 2025
Redwood City, California, United States
• Founding engineer for C3 Generative AI, contributing to the core design and development of the product,
evolving it from concept to a fully functional and marketable solution.
• Designed a robust document chunking service to efficiently segment large documents for optimized storage in a vector store, improving data retrieval and search performance speeds by 40%.
• Developed a real-time text streaming feature that reduced time to first token to under 1 second. Implemented incremental rendering techniques, allowing users to interact with text as it is generated rather than waiting for the full output.
• Integrated a CI pipeline to automate testing and improve developer efficiency. Continuously optimized said pipeline, cutting build times down by 50%, saving the company in money and development hours.
• Built a component testing framework using React Testing Library and implemented coverage reporting to ensure that all UI elements were thoroughly tested, improving code quality and reducing bugs in production.
• Collaborated closely with cross-functional teams, including product managers, UX designers, and data scientists, to align technical efforts with product goals and user needs.
2018 — 2022
2018 — 2022
UCI Esports is the gold standard in collegiate esports, motivated by core values in competition, academics, community, entertainment, and careers.
• Managing 15 players competing in LoL/OW by booking scrimmages and organizing player/team schedules
• Facilitating communication between players and staff to ensure that team operations run smoothly
• Producing gaming related conferences, tournaments, community engagement events, and student involvement initiatives in order to promote gaming culture and raise program exposure across campus
2022 — 2022
2022 — 2022
• Software Engineer Intern on the Linear Dynamics team
• Developed custom automation scripts using Python to streamline Finite Element Analysis workflows, reducing simulation setup time by 10%.
• Implemented a runtime prediction feature in C++ to accurately forecast rendering times for 3D modeling simulations, allowing better resource planning for users.
• Integrated unit tests into existing Python scripts used for simulation setup, improving test coverage by 10% and reducing bugs in production
2021 — 2021
2021 — 2021
#TLWIN
Education
UC Irvine
Bachelor of Science
UC Irvine