# Amber Xu > Sr product design manager at Zillow Location: San Francisco Bay Area, United States Profile: https://flows.cv/amberxu As a designer, leader, and problem solver, I specialize in approaching every challenge with a results-driven mindset, blending strategic thinking with elegant, user-centered solutions. I’m passionate about crafting experiences that resonate and weaving compelling narratives into every product. Great design is not just about aesthetics; it’s about storytelling, emotional connection, and creating memorable moments that encourage users to return. With a clear vision, sharp strategy, and a talented team—anything is possible. ## Work Experience ### Sr product design mananger @ Zillow Jan 2025 – Present ### Product Design Manager @ Zillow Jan 2021 – Present | San Francisco Bay Area ### Sr product designer @ Zillow Jan 2019 – Jan 2021 | San Francisco Bay Area ### Lead product designer @ Lumos Labs (Lumosity) Jan 2018 – Jan 2019 | San Francisco Bay Area Shape the vision of a new product with key team members. - Lead the UX design for a product, working with designers and IDEO. - Prototyping, testing and finalizing the key user flows. - Gather and analyze user research data to have more user empathy during decision making. ### Lead Mobile Product Designer @ Premise Data Jan 2017 – Jan 2018 | SF At Premise, I lead iOS and Android design. We are solving a very unique problem which is to empower decision makers with real-time and actionable intelligence. - Created a style guide which works on both mobile platforms. - Revamped on-boarding experience, task-tiering redesign, barcode scan, and mobile rebrand. - Drove conversion rate up from 5.2% to 17.8% through a better onboarding redesign. - Decreased the cost to acquire active users from $6.21 to $0.67 by implementing more efficient interfaces. - Work and manage three contractors to create illustration libraries and redesign iOS app store. ### Instructor @ Academy of Art University Jan 2016 – Jan 2018 | San Francisco Bay Area I love mentoring junior designers and share the experiences I have learned over the years. I am teaching Principles of UX and helping students to create their first UX projects. Students will learn how to design projects through UX research, user testing, user journeys, prototyping and visualizing. ### Sr Product designer @ Uber Jan 2016 – Jan 2017 | San Francisco Bay Area I worked with the web and the market creative team on an internal design system which helps solve scalability problems that emerged from a growing internal infrastructure. - Work with marketing managers to create A/B tests to increase web conversion rate. - Add internal style library models that could be easily used by marketing managers. - Redesign Uber.com homepage and other marketing campaigns like high school education, Uber credit card, and Uber Express Pool. - Design, prototype, and pitch new ideas to help reduce the cost of photography by allowing internal employee updates. - Team up with writers to pitch creative ideas for multiple marketing campaigns, offer design solutions from concept to ads, from web landing pages to emails. ### Lead Product Designer, UX @ SolarCity Jan 2014 – Jan 2016 | SF I worked directly with CTO on company-wide products. It’s a very fast pace and cross-functional. The products range from customer facing to internal visualization tools. - Managing and leading the UX design team to work with different product managers on varied different internal products: site survey app, lead capture form, and commercial energy tracking. - Lead the redesign for Solar bonds financial products, its website, and the investor portfolio management tool. - Lead and design customer facing tools which help SolarCity customers track their solar production, manage their bills, refer a friend and interact with their communities. ### UI Designer @ MunkyFun Jan 2013 – Jan 2014 | San Francisco Bay Area I worked on multiple games while working at Munkyfun: League of War, NFL runner, Knight storm and a few internal game prototypes. My main role was improving user engagement and using simple visual elements to guide users through the game. - Work closely with engineers to implement a simplified and interactive UI. - Work with 3D and concept artists and design a cohesive design and art style. - Prototype and come up with pixel-perfect UI mockups. ### UI/UX Designer @ ThirdMotion Jan 2012 – Jan 2013 | San Francisco, CA - Work with Engineering to develop all product design workflows. - Create a consistent visual style through designing the entire product UI. - Create a brand identity for the corporate site and the products, down to the corporate logo. - Work directly with CEO and PM to design the product experience on an aggressive timeline. ### UI/Visual Designer @ Linden Lab Jan 2011 – Jan 2012 Brand development, web site traffic growth, web site UI and advertising revenue. Developed brand strategy and statistics systems. ### UI/UX and Visual Designer @ Miitu Jan 2011 – Jan 2011 Create complex user interfaces for a variety of mobile iPad applications. Redesign startup pitch presentation for investor meetings. Create templates for mobile and website layouts, including branding, UI design and user experience. On time delivery with constantly changing deadlines. ### Graphic Designer @ Yuan Jing Landscape Co, Shanghai Jan 2006 – Jan 2008 Draw landscape designs. Design and create presentations. Bookmark for landscape design clients. ## Education ### MFA in interactive design Academy of Art University ### BA in Graphic Design Shanghai University Fine Arts University ## Contact & Social - LinkedIn: https://linkedin.com/in/amber-xu-1024aa28 --- Source: https://flows.cv/amberxu JSON Resume: https://flows.cv/amberxu/resume.json Last updated: 2026-04-13