I’m a Principal Product Designer operating at the platform and systems architecture level, focused on building enterprise-scale UX infrastructure rather than standalone product features.
Experience
2024 — Now
San Bruno, California, United States
Architect and lead a platform-level UX system supporting internal tools, enterprise B2B platforms, and consumer-facing products at massive scale.
Own the design system as infrastructure, spanning information architecture, visual language strategy, and extensible system foundations rather than isolated components.
Designed and governed a tokenized design architecture (semantic color, typography, spacing, motion, icons, illustrations, media) enabling theming, brand evolution, and accessibility across products.
Owned end-to-end design-to-production workflows, integrating Figma, design tokens, Storybook, and production code to reduce drift and increase delivery velocity.
Built internal tooling and automation to enable self-serve system adoption and reduce reliance on manual training or enablement.
Partner closely with engineering and product leadership to define platform strategy and roadmap priorities for system evolution.
Explore and integrate AI-driven UX patterns and workflows, focusing on how generative systems can create, adapt, and enforce design standards at scale.
Operate as a Principal IC with broad organizational influence, driving platform decisions across teams without people management responsibility.
2023 — 2024
San Bruno, California, United States
Led UX architecture for enterprise internal platforms supporting associate-facing tools across Walmart’s ecosystem.
Designed system-level interaction patterns and information architecture for complex operational workflows.
Partnered with engineering to define scalable UX foundations that could extend across multiple internal products.
Established early system conventions that later evolved into broader platform design system capabilities.
Influenced roadmap and platform decisions through close collaboration with product and engineering leadership.
2023 — 2023
2023 — 2023
San Francisco Bay Area
Led design systems work supporting consumer-facing products within a complex marketplace ecosystem.
Defined system-level UX patterns and information architecture across web and mobile platforms.
Partnered with engineering to scale reusable UX solutions across teams and products.
Helped transition design systems from project-based assets to shared platform infrastructure.
Influenced adoption through system clarity and tooling rather than manual enablement.
2022 — 2023
2022 — 2023
San Francisco Bay Area
A.I.-powered financial health savings app.
Defined and standardized reusable design patterns and components in Figma.
Managed theming, design, and build for components and branded assets, ensuring maintenance, refinement, and adherence to standards.
Collaborated with product, brand, and engineering teams to maintain a shared resource libraries.
Established knowledge-sharing processes for collaboration, training, and documentation.
Assessed the effectiveness of the design system and identified user needs.
Tracked design system adoption.
Advocated for accessibility and inclusive design.
2022 — 2022
2022 — 2022
Redwood City, California, United States
Manufacturing scale - 3D printing SAAS and hardware touchscreen devices.
• Designed and shipped product features for our customers and internal users
• Developed, documented, and maintained a design system in Figma and Storybook that facilitated asset reusability and scalability while adhering to brand guidelines.
• Built high-fidelity prototypes for desktop applications and touch screen devices
• Designed interactions
• Moderated user-testing for internal and external users
• Collaborated cross-functionally with product managers and engineers
• Produced high-quality solutions through flow diagrams, graphic designs, storyboards and site maps
Education
Texas Tech University