# Anastasia Victor > Product Design Lead at Meta Reality Labs (Quest) Location: San Francisco, California, United States Profile: https://flows.cv/anastasiavictor Hi, Iโ€™m Anastasia Victor, a Senior Design Lead with over a decade of experience designing products at the intersection of emerging technology, consumer hardware, and human experience. I am currently a product design lead for Horizon OS (our VR operating system) at Meta Reality Labs, where I focus on shaping intuitive, scalable interfaces for spatial computing. My background spans architecture, UI/UX, and immersive systems, which gives me a unique lens on designing for people across physical and virtual environments. Iโ€™m especially drawn to 0โ†’1 productsโ€”identifying unmet user needs, defining bold product visions, and leading multidisciplinary design teams to bring them to life. I strongly believe virtual and augmented reality represent the next major paradigm of computing, and I actively use AI as a core part of my design and productivity workflows, from rapid prototyping to systems thinking and iteration. Alongside my product work, I maintain an art practice focused on computational design and large-scale immersive installations, exploring movement, perception, and the body in space. I also serve on the Board of Directors for the Gray Area Foundation in San Francisco, supporting artists working at the edge of art, technology, and culture. Find me in-person & online: ๐Ÿ“ San Francisco ๐ŸŒ https://anastasia.io ๐ŸŽจ https://www.instagram.com/avmakesthings ## Work Experience ### Senior Product Designer @ Meta Jan 2019 โ€“ Present | San Francisco Bay Area Design lead on Horizon OS - Core UX for Meta Quest ### Co-Founder @ [ PLACE ] Jan 2019 โ€“ Jan 2020 | San Francisco Bay Area PLACE is an interdisciplinary research group exploring the socio-spatial implications of XR through art, design & education. ### Artist In Residence @ Gray Area Foundation For The Arts Jan 2018 โ€“ Jan 2019 | San Francisco Bay Area Made on art around the themes of augmented reality, facial tracking, facial analysis and machine learning. Also working on generative design for large-scale installation art ### XR Studio Fellow @ Mozilla Jan 2018 โ€“ Jan 2018 | San Francisco Bay Area I was resident at XR Studio at Mozilla - exploring new paradigms for community driven collaboration and creation in XR ### 2018 Oculus Launchpad Fellow @ Oculus VR Jan 2018 โ€“ Jan 2018 | San Francisco Bay Area Participant in the 2018 Oculus Launchpad accelerator program. ### XR Designer / Prototyper @ Freelance Jan 2017 โ€“ Jan 2018 | San Francisco Bay Area Designed and prototyped a number of VR and AR experiences to better understand the technology, develop a XR design process and translate my prior design experience to a new medium. Primarily with Unity and HTC Vive, though have also created projects for Cardboard and with A-Frame (webVR). ### Sr UI/UX Designer @ RatherBe Jan 2015 โ€“ Jan 2016 | San Francisco Bay Area VP Design for an action sports media startup. Lead the redesign and implementation of the entire web platform, including UI/UX design, QA and management of front-end development team . Conducted user research & testing to shape design and product development. Designed iOS app. Skills: Sketch, InVision, Zeplin, Javascript, InDesign, Illustrator, Photoshop, CSS, SASS, HTML5, Bootstrap, Agile Methodologies, Quantitative User Testing, Qualitative User Testing, Google Analytics ### UI/UX Designer & Front End Developer @ AV Jan 2014 โ€“ Jan 2015 | San Francsico Worked on a variety of web and mobile projects for different clients - predominantly UI/UX design with some front-end web development. Skills: Sketch, InVision, Balsamiq, Trello, Javascript, Node.JS, LESS, Bootstrap, HTML5, QA, User Testing, Google Analytics ### Architectural designer @ Craig Steely Architecture Jan 2014 โ€“ Jan 2015 | San Francisco Worked to help develop and communicate design concepts in both 3D and technical detail. Worked closely with agencies and other consultants to deliver buildings that met the needs of our clients. Skills: Rhino, AutoCAD, Revit, Illustrator, VRay, 3DSMax, Photoshop ### Architectural Designer @ Hyphae Design Laboratory Jan 2012 โ€“ Jan 2014 | Oakland Hyphae Design Laboratory is a consulting, design and engineering firm dedicated to bridging the gap between innovative architecture and applied biological sciences. I lead the design and 3D visualization of numerous projects. Coordinated the delivery of design documents, managed cross-disciplinary teams on a variety of architectural projects and public installation works. Clients included Belcampo, SFMOMA, Esalen & City of Oakland. Skills: Rhino, Grasshopper, AutoCAD, 3DSMax, Revit, Asana, Agile project delivery, ### CAD/CAM Lab Technician @ UC Berkeley Jan 2010 โ€“ Jan 2011 | Berkeley CED Instructed students on correct lab equipment usage. Serviced and rebuilt CAD/CAM lab equipment including laser cutters, 3D printers and CNC router. Tested new materials for CAD/CAM lab usage. Skills: Rhino, Grasshopper, RhinoCAM ## Education ### Master of Architecture (M.Arch.) in Computational Design University of California, Berkeley Jan 2009 โ€“ Jan 2012 ### Bachelor of Landscape Architecture University of Melbourne Jan 2004 โ€“ Jan 2008 ## Contact & Social - LinkedIn: https://linkedin.com/in/anastasiavictor - Portfolio: http://anastasia.io --- Source: https://flows.cv/anastasiavictor JSON Resume: https://flows.cv/anastasiavictor/resume.json Last updated: 2026-03-30