# Andrea Z. Silverman > AI/XR Prototyper | Multimodal Systems | Human-AI Interfaces Ex-Meta (GenAI) • Microsoft Mixed Reality Location: Seattle, Washington, United States Profile: https://flows.cv/andreazsilverman I design interaction systems for AI. Most AI products today are built around a single response. But real-world decisions involve tradeoffs, competing perspectives, and uncertainty. My work focuses on how interfaces evolve as we move from single-agent → multi-agent systems. Recently, I’ve been building and prototyping systems where: • Multiple perspectives reason in parallel (strategy, creative, engineering, risk) • Users move between comparison and deep exploration • Structured disagreement surfaces tradeoffs instead of hiding them • A coordinating layer synthesizes outputs into decisions The goal isn’t just better answers — it’s better thinking. My background spans: • Multimodal AI systems (image, video, audio, immersive) • Evaluation frameworks and annotation systems shaping model behavior • AR/XR interfaces integrating AI into real-world environments At Meta Superintelligence Labs, I worked on evaluation systems for next-generation models — improving consistency, quality, and downstream reliability. Previously, at Microsoft Mixed Reality, I worked across device ecosystems and immersive systems that integrate AI into physical environments. I specialize in turning ambiguity into structured, scalable systems — bridging creative direction, technical evaluation, and product prototyping. Core areas: • Multimodal AI Systems • Human-AI Interaction Design • Evaluation Systems & Model Behavior • AR/XR Product Interfaces • Cross-functional System Design I’m especially interested in: → Multi-agent interaction models → AI product design at system scale → Interfaces that make reasoning visible If you’re building in this space, I’d love to connect. — Creative experiments and generative systems work are occasionally published under “Anne Zanne.” ## Work Experience ### Selected Artist — Sound Transit Artist Candidate Pool @ Sound Transit Jan 2025 – Present | Seattle, Washington, United States • Selected as a member of the Sound Transit Artist Candidate Pool through a competitive juried process. • Eligible for consideration on future public art projects across the Seattle regional transit system. ### Founder + Product Designer @ Digital Paint Never Dries Jan 2016 – Present | Seattle, Washington, United States Technical Proficiencies: AI Tools: Experienced in prompt engineering in advanced AI platforms including Meta AI, ChatGPT, GitHub Copilot, MidJourney, Runway, B12, Meshy, Firefly, and Donna.AI to develop and enhance interactive digital experiences. Project Experience: Multimodal AI Integration: Specialize in creating multimodal artificial intelligence products that seamlessly combine video, music, 3D models, code and images. This involves synthesizing content across various media formats to enhance user engagement and deliver compelling narratives within augmented reality and digital interfaces. Key Contributions: Innovative Design and Implementation: Lead the development of integrated AI solutions that leverage multiple senses and data types. My projects involve crafting and refining AI-generated content, ensuring cohesive and dynamic user experiences that span visual arts, auditory elements, and interactive storytelling. ### GenAI Data Analyst IV @ Meta Jan 2025 – Jan 2026 | United States Created visual effects assets for generative model training, including motion/simulation sequences and structured prompt pipelines. Supported early VFX team development through effects generation, compositing, and iterative model-training contributions. Contributed to I2V/V2V guideline development, visual quality reviews, and cross-team alignment on generative video standards. Operated as a hybrid Creative Technologist + VFX Artist, blending motion design, prompt engineering, and immersive creative workflows. Collaborated with leads to refine output consistency, evaluate visual quality, and build scalable internal creative pipelines. ### Course Author – Digital Arts @ Udacity Jan 2025 – Jan 2025 | United States “Bringing AAA-pipeline techniques to next-gen creators, one rig at a time.” Authoring multimedia instructional content for Udacity’s Digital Arts program (Digital Egypt Cubs Initiative, Level 5 – Animation Module). Responsibilities include end-to-end curriculum development, technical scripting, on-camera and voiceover instruction, and close collaboration with production teams to deliver engaging, beginner-accessible content rooted in industry workflows. Courses Authored: • Preparing Meshes for Rigging and Animation – Focus on topology, deformation integrity, edge flow, quads vs. n-gons, and mesh cleanup • Character Rigging & Basic Animation – Covers bone hierarchies, weight painting, pose mode, keyframing, and IK/FK principles • Particle Systems for Animation – Introduces rigid bodies, particle emitters, baking simulations, and exporting animated scenes Each course includes: — Modular slide decks and instructor scripts for 3–5 min video segments — Hands-on Blender-based exercises and technical demos — Quizzes and task-based assessments aligned to clear learning outcomes ### Mixed Reality Engineer @ Microsoft Jan 2024 – Jan 2025 | Redmond, Washington, United States Collaborated cross-functionally with engineering, scenario, and product teams to validate core features across SiVT and IVAS platforms, helping ensure seamless hardware/software interoperability. Led small-scale testing teams in simulation-rich environments, incorporating real-time feedback into iterative development loops. Wrote detailed, developer-friendly documentation to support both manual and automated workflows, improving onboarding and maintainability. Contributed to internal libraries and toolkits used to simulate user interaction, calibrate sensors, and verify spatial audio/visual behaviors in Unity. Advocated for test-driven development practices and participated in early-stage design discussions, translating system-level test findings into engineering insights. ### Augmented Reality Teacher @ Future Arts Jan 2024 – Jan 2024 | Seattle, Washington, United States Teaching teens augmented reality through Future Arts involves guiding them in understanding the principles and applications of AR technology. Using Adobe Aero, Spark AR, Blender, and Procreate, to create storyboards, prototypes and destailed visual design my students immerserved themselves in the process from beginning to end. My role is not just to impart knowledge but also to inspire curiosity and critical thinking as they explore the intersection of art and technology. ### Virtual Reality Interior Designer @ Modsy Jan 2020 – Jan 2021 | United States • Created photorealistic 3D digital twins of residential spaces for immersive interior design visualization • Designed spatial layouts and lighting in virtual environments to simulate real-world perception • Contributed to early consumer spatial computing workflows for remote design services ### Environment Artist @ Modsy Jan 2019 – Jan 2020 | United States Designed photorealistic digital twins of residential environments using advanced 3D modeling and rendering pipelines. Work supported Modsy’s platform for interactive spatial visualization, allowing clients to explore and iterate on interior design concepts within immersive virtual environments. Key contributions included: • Built detailed 3D spatial models of real residential interiors based on architectural measurements and client requirements • Created photorealistic lighting, materials, and layouts to simulate real-world perception in virtual environments • Used game engine–based workflows to generate immersive visualizations that enabled clients to understand and modify spatial designs before physical implementation • Collaborated with designers and product teams to deliver scalable spatial design solutions for Modsy’s remote design platform • Contributed to one of the early consumer platforms exploring digital twins of physical living spaces Technologies 3D Modeling • Spatial Design • Unity / Game Engine Rendering • Photorealistic Visualization • Digital Twins • Virtual Reality Environments • User-Centered Spatial Design ### Senior UX Design/PM Consultant @ Smart Carnival Jan 2016 – Jan 2017 | Seattle, Washington, United States ### SR UX/PM Consultant @ Microsoft Jan 2015 – Jan 2016 Worked on a multidisciplinary Dynamics 365 team consisting of business intelligence and developers. Distilled user data into improved experiences that optimized daily processes. ### Marketing Coordinator @ University Bank Jan 2013 – Jan 2014 | Ann Arbor, MI Produced cohesive print and digital brand assets across multiple divisions, including University Bank, University Islamic Financial, Midwest Loan Services, and University Insurance. Maintained visual consistency across marketing collateral, web design, and UI components while adhering to strict brand guidelines. Served as a front-end developer for University Islamic Financial and University Bank, contributing to responsive site design and implementation of branded digital experiences. Collaborated closely with compliance and marketing teams to ensure clarity, accessibility, and regulatory alignment across all assets. ### Print Production Specialist (Contract) @ RR Donnelley Jan 2012 – Jan 2012 | Detroit Metropolitan Area Supported the production of high-volume marketing materials for Fiat Chrysler Automobiles, ensuring brand consistency across all print deliverables. Collaborated with design and production teams to implement brand guidelines, manage assets, and oversee the execution of press-ready materials. Applied expertise in graphic design, and prototyping to maintain quality across dealership campaigns and product collateral. Demonstrated strong project management skills in a fast-paced, deadline-driven environment. ### Lead Production Coordinator @ FedEx Office Jan 2010 – Jan 2012 | Ann Arbor, Michigan, United States ### Harvard Design Magazine: Marketing @ Harvard University Graduate School of Design Jan 2008 – Jan 2008 | Cambridge, Massachusetts, United States Collaborated with the editorial team to support brand-aligned visual storytelling for the Fall/Winter 2008 issue. Helped prepare media kits and scanned archival images, ensuring assets met quality standards for both print and promotional use. Contributed to the consistency and presentation of the publication’s visual identity during pre-production. ### Graphic Designer @ Michigan Hillel Jan 2007 – Jan 2008 | Ann Arbor, Michigan, United States ### Interactive Design Intern @ Perficient Jan 2006 – Jan 2006 | Ann Arbor, Michigan, United States Early internship at Enlighten, a pioneering interactive design agency during the early web era (later acquired by Perficient). Contributed to digital experience projects at a time when many foundational web interaction patterns were still emerging. • Assisted designers and developers on early website and interactive media projects • Gained exposure to information architecture, navigation systems, and digital interaction workflows • Observed collaborative design processes bridging creative and technical teams • Participated in production and iteration of early web interfaces and digital experiences This experience sparked a long-term interest in designing how humans interact with emerging technologies. . ## Education ### Digital Media Design Harvard University Jan 2023 – Jan 2023 ### Master of Science - MS in Artificial Intelligence Udacity Institute of AI & Technology Jan 2025 – Jan 2026 ### Nanodegree in VR Developer program Udacity ### Design Discovery Program in Landscape Architecture Harvard University Graduate School of Design Jan 2008 – Jan 2008 ### Bachelor’s Degree in Graphic Design Concordia University Ann Arbor Jan 2006 – Jan 2012 ### Certificate in Interior Design New York Institute of Art and Design Jan 2020 – Jan 2021 ### Ornithology in Ecology The Evergreen State College Jan 2004 – Jan 2006 ## Contact & Social - LinkedIn: https://linkedin.com/in/andreazannesilverman - GitHub: https://github.com/AZSilver - Portfolio: https://andreazsilverman.com - Portfolio: https://digitalpaintneverdries.com --- Source: https://flows.cv/andreazsilverman JSON Resume: https://flows.cv/andreazsilverman/resume.json Last updated: 2026-03-30