# andres liu > Principal Engineer, Deep Learning | Generative AI Location: United States, United States Profile: https://flows.cv/andresliu A seasoned professional with extensive experience in Deep Learning, Privacy-Preserving Machine Learning, Homomorphic Encryption, AI Acceleration, and Computer Graphics. ## Work Experience ### Principal Engineer, Deep Learning | Generative AI @ NVIDIA Jan 2021 – Present | Santa Clara, California, United States As a principal engineer at NVIDIA focusing on deep learning and generative AI, I play a key role in driving the development of advanced algorithms and system architectures. My work covers the entire process from research innovation to practical application, focusing on improving the performance and efficiency of AI models. ### Principal Engineer | Director of Engineering @ Intel Corporation Jan 2018 – Jan 2021 | Folsom,CA Worked on designing cloud-based AI services, focusing on privacy-preserving Large Language Models (LLMs) and DeepFace detection. Also worked as a driving force behind the development of Intel's Homomorphic Encryption (HE) ecosystem, I have led a research and development team in building the fundamental components for HE solutions. The efforts have resulted in the creation of 5 open-source software libraries to accelerate HE, facilitate adoption, benchmark performance, and provide API primitives. ### AI Software and System Architect |Tech Lead @ Intel Corporation Jan 2016 – Jan 2018 | Folsom,CA As a lead architect in AI, Machine Learning, and Media Analytics solutions, I have successfully co-designed products with major customers using a range of Intel offerings, including Intel GPU, FPGA, VPU/Movidius, Nervana NNP-I, media components, and speech recognition accelerators. My expertise in these areas has allowed me to drive innovation and deliver impactful results for our customers. ### Tech Lead / Sr Graphics SWE @ Intel Corporation Jan 2013 – Jan 2016 | Folsom,CA Led a path-finding team that explored new applications of Intel GPUs to accelerate Deep Learning, Computer Vision, Augmented Reality, and Big Data Analytics. One of creators of clCaffe, an open source extension of Caffe framework with OpenCL backend for Intel GPUs. ### Staff Software Engineer @ CGGVeritas Group Jan 2011 – Jan 2013 | Houston Implemented a mesh simplification algorithm that were able to reduce count of triangles that represent salt body or horizon surfaces by nearly 60% without degrading quality of the terrain information. Among other responsibilities, prototyped a visualization tool to render slices of seismic data using 3D volumetric rendering. ### Software Engineer @ Wolfram High School Summer Research Program Jan 2010 – Jan 2011 | Champaign, IL Joined Wolfram as one of creators of the Mathematica image processing package. Worked on basic image data structures, image morphology, image segmentation, and explored 2D shape deformation, and 3D visualization. ### Summer Intern @ IBM Jan 2008 – Jan 2009 | Nyack, New York, United States Interned with IBM research - Graphics and Visual Labs - for two consecutive summers, working on converting triangle meshes into multi-resolution quadrilateral meshes. ## Education ### Master's degree in C.M, Business Harvard University ### B.S. in Computer Science Wuhan University ## Contact & Social - LinkedIn: https://linkedin.com/in/andres-liu-bb872034 --- Source: https://flows.cv/andresliu JSON Resume: https://flows.cv/andresliu/resume.json Last updated: 2026-04-12