# Andrew J. > Multi-disciplinary designer with over 20 years of experience leading product vision through user-centered methodologies, visual design/development, and active collaboration. Location: San Francisco Bay Area, United States Profile: https://flows.cv/andrewj With 20+ years of professional experience designing for digital/web products, I utilize a wide range of design skills in order to provide a compelling yet thoughtful experience. ## Work Experience ### Creative Director @ Snack Bar Jan 2024 – Present | Santa Rosa, California, United States Provide feedback on a number of client projects. Help plan, organize, and envision engaging experiences. Lead design and motion on high level projects. ### Sr. Freelance Designer @ Snack Bar Jan 2023 – Jan 2024 | Santa Rosa, California, United States ### Freelance Visual Design/Development Art @ AJ Janich, LLC - Design · Illustration Jan 2018 – Present | Northern California With over a 17+ years of professional experience designing for digital/web products, I utilize a wide range of design skills in order to provide a compelling yet thoughtful experience and I'm typically hired for my visual thinking and problem solving skills. More about my design experience can be found here - https://www.ajjanich.com/about-me.html ### Lead Product Designer @ Slync.io Jan 2020 – Jan 2023 Leading the product design for logistics orchestration platform Slync. ### Sr. Freelance Designer @ Churchill Design Studio Jan 2019 – Jan 2020 | Santa Rosa, California, United States Part-time freelance at small yet busy digital studio along side Creative Director Michael Dolan. Often projects required early conceptual thinking and exploration for clients such as Adobe, Occulus for Business, and Verkada. ### Content Lead/Production Manager @ Charles M. Schulz Creative Associates Jan 2018 – Jan 2019 | Santa Rosa, California Content lead & production manager for animation, gaming and interactive digital experiences by ensuring Schulz's work was being developed accurately and with authenticity. Led the creative design reviews for: · Peanuts In Space (Tremelo/Imagine Entertainment,DHX, Apple, NASA) · Snoopy In Space (DHX, Apple, NASA) and one other animated series for DHX Media in collaboration for the Apple TV + platform. · Managed a team of highly talented artists and writers making sure they had the space to do their best work and not be creatively drained. I needed to utilized a number of my design skill sets on a daily basis – design/project management, people management, visual design/development, art direction, production design, animation, visual storytelling, story development, story-boarding, illustration, and system design practice. ### Sr. Visual Designer @ YouTube Jan 2011 – Jan 2018 | San Bruno Visual Design Lead for YouTube Studio (brand, UI, motion, illustration, spec, technical implementation, project planning). Before that, I did a bunch of visual development work for future products or features (YT Red, YT TV, YT A/D, etc). ### Visual + UX Lead, YouTube Mobile (iOS) @ YouTube Jan 2011 – Jan 2014 | San Bruno v1-v2.6 of official iOS app v1-v2 of Capture iOS app · Multiple cross-collaborations with mweb, mdx, tv, ads and desktop teams as visual and interaction designer. Helped design/launch the first YT iOS app, the mini player, background/offline and music services. · Worked on Team to organize our UI and brand system. Lead updates to our app icons, logo mark, color palette plus Material v1 explorations and illustrations. Left mobile/main app to focus solely on visual design... ### Visual Design Lead @ Slide/Google Jan 2010 – Jan 2011 | San Francisco Bay Area Continued as lead artist/designer for SuperPoke! Pets, but also lead visual development for Slide's other mobile apps such Pool Party (RIP). All this work got thrown in the Google vault once Slide moved to YouTube. So it goes... ### Lead Designer @ Slide, Inc Jan 2009 – Jan 2010 | San Francisco Bay Area Co-led a large team of animators and illustrators (10+ in house plus 2 studios in Asia) for the web game SuperPoke Pets! Specifically, I lead the art and design or provided art direction for new features such as a site wide visual refresh, pets refresh and avatar builder, re-design of the micro-transaction marketplace, quests + quest system and the daily bonus wheel. In addition I worked with the team to concept, plan, produce and QA content for our ever growing release schedule (+200 new pieces of art a week!). I also got to design and animate cute characters from time to time. Slide, Inc was acquired by Google in 2010. ### Lead Artist/Art Director @ Hive7 Jan 2007 – Jan 2009 | San Francisco Bay Area Collaborative development of web games (Knighthood (10M+installs), Mobties, Zombie Chomp, & YouTopia) played by millions of people. Managed a team of artists and designers and led the visual development, art direction, and technical implementation of game world assets. ### Storyboard Artist @ Freelance Jan 2005 – Jan 2006 | San Francisco Bay Area Worked closely with Bay Area filmmakers story boarding commercial spots and feature length films such as a Mustang spot commercial, Extreme Pizza ads, and horror/suspense film Denmark. ## Education ### The work is the reward in Visual Development — Foundation/Design Program CGMA Jan 2015 – Jan 2018 ### BFA in Illustration California College of the Arts Jan 2004 – Jan 2006 ### AA Graphic Design in Design, illustration, fine art, photography San Diego City College Jan 1999 – Jan 2003 ## Contact & Social - LinkedIn: https://www.linkedin.com/in/ajanich - Website: http://www.ajjanich.com --- Source: https://flows.cv/andrewj JSON Resume: https://flows.cv/andrewj/resume.json Last updated: 2026-04-07