Engineering for the backend platform services, gameserver infrastructure, Unreal game client, player facing web portals, data pipelines, gameplay prototypes, and more for SUPERVIVE.
Technical lead for a team building Go and Java backend services that provide microservices, game platforms, and game servers serving 100+ million players every month with operational capabilities such as service discovery, dynamic configuration, telemetry, alerting, and more in datacenters around the globe.
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Led development and adoption of a React/Redux web application used to view and manage microservices running on Riot's container platform (rCluster) used by hundreds of engineers and operators across Riot.