Software Engineer specializing in Android UI test automation. Experienced in reducing manual testing effort, improving test processes and reporting, identifying critical defects in complex systems, and contributing to scalable testing solutions in Agile development environments.
Experience
2024 — Now
Hamilton, NJ
• Designing and developing a cross-platform UI test automation suite using tools such as Python and Keysight Eggplant to execute tests on multiple Android and other systems
• Reducing manual testing effort, identifying defects not found in manual testing, and standardizing test processes and reporting
• Managing test cases, defect tracking, and reporting workflows using Jira and Zephyr, improving traceability and streamlining communication across Agile teams
• Developed and maintained Android applications and plugins in Java, implementing bug fixes, new features, and unit tests to improve application stability and performance
2024 — 2024
2024 — 2024
Hamilton, NJ
• Conducted end-to-end, integration, and regression testing on military-grade hardware and software, including Android phones & tablets, Windows laptops, mission command platforms, radios, GPS systems, and satellite transceivers, identifying and validating UI and system-level defects in mission-critical environments
• Utilized collaborative tools for test case management (Zephyr), bug tracking (Jira), version control (Git / Bitbucket), and documentation (Confluence)
2022 — 2023
Hoboken, New Jersey, United States
This role began as my Senior Design project, eFish n' Sea, and later transitioned into a part-time role following my graduation. I worked in a team with several other software engineering students, as well as an assistant professor, to create a collection of educational games, as well as a website to house them, which aims to teach young students about software efficiency and common sources of inefficiency. This project stemmed from original research conducted by our advisor, which identified common sources of software inefficiencies in open source projects.
During the school year, my team and I designed the games with storyboards and developed them using Unity. Toward the end of the school year, we brought our games to a local elementary school to conduct user acceptance testing and gather feedback which would be used to improve upon the project. Additionally, we competed in the Ansary Entrepreneurship Competition 2023, where we pitched our project to panels of mock investors. In this competition, we reached the final round, which consisted of only the top 10 teams out of the hundreds that competed.
Following the graduation of my teammates and I, we continued to work on the project with the goal of submitting a research paper to ICSE 2024, an international conference in software engineering. We conducted additional user acceptance testing at summer program sessions and focus groups, and gathered more feedback that was used to improve our games. Additionally, we conducted stress testing to ensure that our website could handle expected levels of user traffic. Ultimately, we compiled our work into a research paper and submitted it to ICSE 2024 in October.
2022 — 2023
Hoboken, New Jersey, United States
The first project that I worked on took place in the summer of 2022. I worked in a team with other undergraduate and graduate students, as well as an assistant professor. The goal of the project was to conserve energy by detecting resident activity and location within a household, and communicating with smart-home devices to power them off when not in use. I worked on developing a mobile application using Android Studio, which utilized Android's built-in microphone and motion sensors, as well as Google's Activity Recognition Transition API, to detect and determine a user's location and activity. Similarly, I wired and programmed a Raspberry Pi with microphones, photoresistors, and infrared motion sensors to determine activity within a room. We then connected the mobile application and Raspberry Pi to several smart-home devices, including a TV, fan, air conditioning unit, heater, and light, so that the devices may be controlled based on the user's location and activity within the household. I combined my work with that of my teammates, and we compiled everything into a research paper that was submitted and later accepted to ICOST 2023.
The second project that I worked on started toward the end of the summer of 2022, and lasted until May of 2023. I worked mostly independently, under the same professor, to develop a virtual reality application that could be used to aid in the rehabilitation process for activities of daily living (ADLs). Using Unity, I developed a realistic apartment environment with several ADLs for a user to practice. At the same time, I conducted research on existing uses of virtual reality in healthcare, and began composing a research paper containing all of my work, which was later submitted and accepted to ICVR 2023. Additionally, I had the opportunity to present my work to a virtual audience of fellow researchers at ICVR.
2017 — 2022
2017 — 2022
Freehold, New Jersey, United States
I worked alongside a team of other technicians to offer various technology services in business and residential environments. These services included the installation and testing of computer labs, network infrastructure, security systems, music & sound systems, televisions, and more.
Education
Stevens Institute of Technology
Bachelor of Engineering - BE
Freehold Township High School