With over a decade of experience in product management, I’ve successfully navigated and led product strategies across mobile games, web3 innovation, and live streaming platforms. My career is defined by adaptability, quickly taking on new roles and increasing responsibilities as I evolve with each opportunity.
Experience
2025 — Now
2022 — 2024
2022 — 2024
San Francisco Bay Area
Web3 Mobile RPG | Top Grossing Mobile Puzzle RPG
As Senior Product Manager for both Legendary: Heroes Unchained and Legendary: Game of Heroes, I led product strategy and development for two high-impact games, balancing the alpha-stage development of a web3 RPG with ongoing enhancements to a top 100 grossing mobile game.
Key Achievements:
✅ Growth & Roadmaps – Drove 18% DAU growth for Legendary: Heroes Unchained and 20% revenue growth for Legendary: Game of Heroes through growth-focused product roadmaps.
✅ Onboarding & Retention – Improved first-week retention by 22% for Heroes Unchained and 7-day retention by 10% for Game of Heroes by optimizing onboarding and user experience.
✅ Cross-Functional Leadership – Led cross-functional teams to deliver high-quality updates, achieving 99.9% uptime across both titles.
✅ Monetization & Live Ops – Increased ARPU by 20% in Game of Heroes, boosting player participation by 25% in in-game events and live ops.
✅ Content & Cost-Efficiency – Reduced development costs by 10% by streamlining content creation while maintaining strong player engagement.
✅ Mentorship & Milestones – Mentored junior product managers, ensuring successful feature rollouts and milestone achievements for both games.
I successfully navigated the challenges of both traditional and emerging gaming landscapes, delivering impactful results across Legendary: Heroes Unchained and Legendary: Game of Heroes.
2022 — 2022
2022 — 2022
San Francisco Bay Area
Legendary: GOH (Mobile Puzzle RPG) | 100M+ Downloads | Top 100 Grossing Game
At Legendary: Game of Heroes, a top 100 grossing mobile puzzle RPG, I played a pivotal role in driving product growth, monetization, and user engagement. With 100M+ downloads and significant revenue generation, my contributions helped shape the game’s success by designing features, optimizing monetization, and analyzing player behavior to improve retention and lifetime value (LTV).
Key Achievements:
✅ Monetization Strategy – Led the development of in-app purchase strategies and implemented offer wall features, driving a 20% increase in average revenue per user (ARPU).
✅ Feature Design & Roadmap – Spearheaded the design and implementation of key game features, including new heroes, events, and limited-time offers, improving user engagement by 30%.
✅ Data-Driven Insights – Conducted in-depth data analysis to understand user behavior, optimizing level design and in-game events to boost retention rates by 15%.
✅ Cross-functional Leadership – Collaborated with art, engineering, and marketing teams to ensure smooth execution of features and campaigns.
✅ Live Ops & Event Management – Led weekly live events and community-driven campaigns, increasing player participation by 25% during major events.
✅ Retention & Growth – Developed systems for player re-engagement, driving an increase in returning player rates by 18%.
With a deep understanding of both the technical and user experience sides of the game, I helped Legendary: Game of Heroes maintain its status as a top mobile title while continuously improving player satisfaction and profitability.
2022 — 2022
2022 — 2022
San Francisco Bay Area
2016 — 2022
2016 — 2022
San Francisco Bay Area
Battle Camp | Sessions Live | Beat Fever
🚀 Drove product innovation across gaming & music-tech, leading to the launch of Sessions Live in 2020 (Co-founded by Pandora’s Tim Westergren, connecting artists & fans through live music)
As WRKSHP transitioned from Pennypop, I played a key role in product strategy, live operations, and business management, adapting to evolving company needs. I led monetization features, A/B testing, and live events across multiple platforms, including:
🎵 Beat Fever – A Google Play Editor’s Choice mobile rhythm game that partnered with Mariah Carey, Steve Aoki, Janet Jackson, T.I., R3HAB, and more.
📈 28M+ downloads | Peak 3M MAU
Key Contributions:
✅ Game Development & Live Ops Leadership – Led frontend & backend teams for Beat Fever, driving feature development and live content.
✅ Product & Monetization Strategy – Designed and optimized in-app sales, weekly competitions, and A/B testing for Battle Camp, Next Music, and Beat Fever.
✅ Live Events & Content Partnerships – Planned and executed weekly live in-app events, working with major music artists and labels.
✅ Data-Driven Decision Making – Built SQL & Excel models to analyze player behavior, optimizing engagement & revenue.
✅ Business Operations & Cost Optimization – Reduced expenses by 14% through company restructuring and offshore financial strategies.
✅ Financial & HR Leadership – Managed payroll, cash flow, and financial projections, securing new funding and ensuring operational stability.
With expertise across gaming, music, and live event platforms, I helped WRKSHP scale and pivot its business while maximizing revenue and engagement.
Education
UC San Diego
Master of Science
Product School
Product Manager Certificate
UC Irvine