# Andy Miller > Software Engineer at Tripledot Studios Location: Mountain View, California, United States Profile: https://flows.cv/andymiller Software engineer and game developer with 10 years of experience in build engineering, game dev, and cloud infrastructure. Specializes in CI/CD, tools development, and test automation to improve quality and release velocity. Experienced in building scalable pipelines and supporting developers with tools and solutions for cross-platform reliability. Languages: Python, C#, Groovy, JavaScript, Java Tools: Unity, Jenkins, GitHub Actions, Git, Perforce, Google Cloud (GCP/GKE), Docker, Kubernetes, Helm, Terraform, Pytest, Prometheus, Grafana Platforms: RHEL/Rocky Linux, macOS, Windows, Android, iOS ## Work Experience ### Software Engineer @ Tripledot Studios Jan 2025 – Present | San Francisco Bay Area DevOps, cloud infrastructure, and tools development supporting top mobile games for Machine Zone and other Tripledot studios. ### Software Engineer @ AppLovin Jan 2020 – Jan 2025 | Palo Alto, California, United States Tools development, build engineering, and DevOps for leading mobile games such as Final Fantasy XV: A New Empire, Game of War: Fire Age, and Mobile Strike. • Built and supported test, build, and deployment pipelines for games in Unity and our custom engine, building across Android, Amazon, and iOS platforms • Delivered Jenkins and GitHub Actions automations for continuous testing and integration of games and internal developer tools • Worked extensively across Google Cloud Platform (GKE, Compute Engine, Cloud Storage) to deliver containerized game backends, CDN delivery, and provision and maintain VMs • Developed and maintained desktop and web tools for developers and designers for rapid feature development and testing of our games ### Software Engineer @ Cisco Jan 2015 – Jan 2020 | San Francisco Bay Area Python development and build engineering for Cisco's global manufacturing platform. • Built and delivered features in our Jenkins build pipeline, ensuring timely builds and stable releases to thousands of test and production users • Implemented tooling and processes for source control, testing, and code review, as well as Agile development workflows ### Game Design Instructor @ Edventure More Jan 2014 – Jan 2014 | Palo Alto Taught 3D game design to a class of 5th-8th graders at a tech-focused summer camp. Guided students in building games using Alice 3, emphasizing core 3D game design concepts and principles. ### Summer Intern @ NeuroPace Jan 2013 – Jan 2013 | Sunnyvale Built medical device automated test equipment. Assembled temperature-controlled performance-testing stations for neuro-stimulators, involving soldering, custom cabling, and mechanical assembly. ## Education ### Bachelor of Science (BS) in Computer Science Grove City College ## Contact & Social - LinkedIn: https://linkedin.com/in/andymiller12 - Portfolio: https://be.net/andymiller1 - GitHub: https://github.com/DireLogomachist - Portfolio: https://direlogomachist.itch.io --- Source: https://flows.cv/andymiller JSON Resume: https://flows.cv/andymiller/resume.json Last updated: 2026-04-11