# Andy Sponring > Software Engineer at Liftoff, Inc. Location: San Francisco, California, United States Profile: https://flows.cv/andysponring Software engineer and former product manager with 15+ years experience in tech and startups. I've worked on infrastructure, ML pipelines, dashboards, and big data. Previously, as a product manager, I worked closely with engineering to scope and ship products. I like solving problems with code. Some technologies I've worked with: Clojure, Go, JS, React, Postgres ## Work Experience ### Software Engineer @ Liftoff, Inc. Jan 2015 – Present | San Francisco Bay Area Some things I've worked on: - Infrastructure - ML models and experiments - APIs - Dashboards - Distributed systems - High scale servers ### Student @ Hack Reactor Jan 2015 – Jan 2015 Hack Reactor is an advanced software engineering immersive. Spent over 900 hours learning full stack web development and working in teams to build apps using the latest JavaScript technologies. ### Senior Product Manager @ Gaia Interactive Jan 2014 – Jan 2014 Launched two forum products on web and mobile. Worked with business stakeholders and engineers to define requirements and deliver features. Wrote SQL queries to track growth and monetization metrics, set up analytics dashboards. Grew product to 20k DAU and released features resulting in 100% increase of returning user base. ### Product Manager @ Kiwi, Inc. Jan 2013 – Jan 2014 Kiwi was a Sequoia-backed mobile games startup. I led teams of offshore developers on two projects: -Mystery Estate: hidden object game and Kiwi's largest app by DAU -Unannounced title based on external IP ### Product Manager @ Disney Interactive Jan 2010 – Jan 2012 | San Francisco Bay Area Playdom was acquired by Disney for $563 million in 2010. As a product manager I worked on some of Disney Interactive/Playdom's biggest hits: -Hidden Objects: Gardens of Time (iOS): product manager for the iOS version of the hit Facebook game. Led engineering/QA team in Bangladesh. Managed a major release for iPhone/iPod support and reached #3 free app in the US app store. -Gardens of Time (Facebook): helped launch Playdom's biggest game on Facebook, reaching peak 4MM DAU and over $1 million in monthly revenue. Managed a number of features from design to implementation. -City of Wonder (Facebook): helped launch and managed content releases. ### Associate Product Manager @ Playdom Jan 2008 – Jan 2010 | San Francisco Bay Area In 2008, I joined a stealth 5-person startup making apps on social networks. Two years later, we had grown to 500 people and were acquired by Disney. Roles: -Associate Product Manager for numerous games (Oct 2009 onwards) -Customer support/community (June 2008-Oct 2009) ### Research Analyst @ Glass, Lewis & Co. Jan 2008 – Jan 2008 ### Media/Public Relations Intern @ The Commonwealth Club of California Jan 2007 – Jan 2008 ## Education ### BA in English, minor in German University of California, Berkeley ### Computer Science Hack Reactor ### Germanistik in Anglistik The University of Göttingen ## Contact & Social - LinkedIn: https://linkedin.com/in/asponring --- Source: https://flows.cv/andysponring JSON Resume: https://flows.cv/andysponring/resume.json Last updated: 2026-04-11