# Angela "Lola" Lo > Senior product designer and mentor | Specializing in Accessible & Scalable UX Solutions | NN/g UXMC Location: San Francisco Bay Area, United States Profile: https://flows.cv/angelalolalo I thrive on transforming complex problems into simple, elegant, and accessible user experiences. Leveraging my expertise in end-to-end interface design solutions and scalable systems, I collaborate across product, engineering, and marketing to lead initiatives that drive innovation and tangible business results. Strengths: blending creative vision with data-driven strategies, ensuring every design decision serves both user needs and business goals. From crafting brand identities and user personas to prototyping and motion graphics, I bring a versatile skill set that supports the full product lifecycle. I’m fluent in tools like Figma, Adobe Creative Suite, and emerging AI tech (like ChatGPT and v0), which enables me to work efficiently and stay ahead in a fast-paced digital landscape. Let’s connect if you’re interested in building thoughtful, user-centered products or want to talk design, tech, and innovation. ## Work Experience ### Design Consultant @ Unknown Jan 2018 – Present Provided pro-bono UX and visual design for startups and nonprofits, focusing on user-centered design and measurable outcomes. Projects included product strategy, prototyping, and accessibility-focused improvements using Figma and ChatGPT-enhanced workflows as well as marketing materials. Clients include: ACLU, The Center for Black Excellence, Edgewood ### Senior Product Designer @ WeVideo Jan 2018 – Jan 2023 | Mountain View, California, United States (Previously Product Designer) • Led redesign of core product experience, reducing friction by 22 clicks and increasing NPS score by +33 points. • Drove data-driven design processes aligned with business KPIs, resulting in a 15% lift in conversion rates and tighter alignment with product goals. • Established a scalable and accessible design system, reduced development time by 50%, aligned 3 cross-functional teams, and enabled faster prototyping across platforms ### UI/ UX Designer @ MZ Jan 2016 – Jan 2017 | Palo Alto, CA • Designed end-to-end on small to medium project initiatives for mobile apps and responsive web • Developed product identity with brand team • Created design systems, wireframes, icons, landing pages, email templates, illustrations, pattern libraries, and more • Collaborated with stakeholders and product owners across the businesses to understand market needs and vision • Designed user interfaces to improve user productivity, discoverability, and simplicity • Rapidly produced multiple concepts and prototypes in low and high fidelity sketches and prototypes Shipped Title: Satori ### Senior Marketing Artist @ MZ Jan 2014 – Jan 2016 | Palo Alto, CA (Previously Marketing Artist) • Promoted to Senior role for quick turnarounds and experience in onboarding and training teammates • Designed ad campaigns for various business partners as part of the mobile marketing campaign strategy • Generated hundreds of size variations and up to 32 languages of same ad creative to fit the specific requirements for the different ad networks in illustrated, graphic design, rich media, animated and video formats • Worked cross-functionally across various departments to define, design, and deliver collateral for web, email, print, and social media • Laid-out new and existing marketing concepts and collateral following the corporate branding and style guidelines Shipped titles: Game of War: Fire Age and Mobile Strike ### Game Artist @ WeMade Entertainment USA, Inc. Jan 2013 – Jan 2013 | Palo Alto, CA • Updated UX for improved user productivity, discoverability, and simplicity • UI liaison for the external contractor - provided feedback and edits • Created and developed concepts to final polished state ### Primary Lead Artist @ GameView DeNA Studios Jan 2012 – Jan 2013 | Mountain View, CA (Previously Junior Artist) • Promoted in 4 months for exceptional hard work, organization, and contractor relations • Primary Lead Artist- oversaw event production with 2 secondary Lead Artists • Coordinated and delegated tasks to 3 in-house junior artists, 12 national and international external contractors, and 2 sister studios • Scheduled and documented art assets • Oversaw quality and consistency of the game • Created UI, props, characters, marketing art, and miscellaneous art assets Shipped Titles: Fatal Frontier ### Concept Artist @ Blabbelon LLC Jan 2012 – Jan 2012 • Designed and animated 2d props and characters for mobile games Shipped Titles: Tom Cat Dash ## Education ### Game On! How Gaming Can Motivate You and Your Customers in Design and Visual Communications, General Stanford University ### BFA in Animation & Illustration San José State University ## Contact & Social - LinkedIn: https://linkedin.com/in/lolalo - Portfolio: https://www.lolalodesign.com/ - Portfolio: https://www.lolalodesign.com/?password=uxleader --- Source: https://flows.cv/angelalolalo JSON Resume: https://flows.cv/angelalolalo/resume.json Last updated: 2026-04-20