# Angela Warren - Saavedra > Motion Designer / UX / 3D Artist / Post Production Location: San Francisco, California, United States Profile: https://flows.cv/angelawarrensaavedra I create and animate with empathy, always prioritizing the needs and experiences of the intended audience. I believe in embracing our strengths while growing together in a collaborative environment. Inclusivity isn’t just a value to me—it’s a critical priority that fuels creativity, trust, and innovation. By supporting one another and honoring diverse perspectives, we become a well-rounded creative force—capable of tackling any challenge, even those that push us outside our comfort zones. ## Work Experience ### Visual Effects Artist @ Meta Jan 2025 – Present - Individual contributor on a team of VFX artists - Lead daily sync meetings to maximize collaboration and efficiencies - Create compelling VFX shots that combine roto, tracking, 3D, 2D, stock, and particle effects ### Senior Motion Designer @ Nebula Jan 2025 – Jan 2025 - Contributed on motion graphics and VFX for streaming tv for Wendover, RealLifeLore: Mad Kings, and Sub/liminal - Built motion templates to maximize efficiency on RealLifLore: Mad Kings ### Senior Motion Product Designer - CoPilot / AI @ Microsoft Jan 2024 – Jan 2025 - Contributor on motion language for Fluent and Copilot AI - Rapid motion proto-typing with ProtoPie - Delivered motion package with documentation and guidance for CoPilot components - Led and collaborated with engineers to develop a process for bridging the gap between design and engineering with documentation and motion guidance for efficient implementation - Made significant impact in shipping motion into product ### Senior 3D Motion Designer @ Wisk Jan 2023 – Jan 2024 - Create compelling motion graphics for marketing the world's first, self flying, all-electric air taxi. - Created B2B Explainer Videos to communicate new technologies - Contributed to overall Wisk motion branding - Added motion branding to the existing visual brand - Made 3D assets for marketing consumption of new hardware and tech ### Owner / Post Production Artist @ TreeLine Studios Jan 2014 – Jan 2023 - Direct and execute projects for a multitude of clients from project beginning through completion - Present high-level ideas through motion graphics, video, and 3D - Combine 2D and 3D techniques to accommodate short timelines - Projects include Motion Design, UX Design, Animation, Compositing, and Visual Effects - Clients from a variety of industries, such as advertising, movies, television, and digital products which include Vossler Media Group, Teague, Javelin, UI Evolution, Run Studios, Tri-Film Productions, Wizards of the Coast, FutureMe.tv, Xbox, TMobile, Microsoft, HTC, Boeing, and Hasbro ### Dev/Div - Senior Motion Designer (2022 to 2023) @ Microsoft Jan 2009 – Jan 2023 - Create motion graphics for Virtual and Live Events - Create motion graphics packages (lower 3rds, bumpers, PIP BGs, transitions, interstitials, etc) - Create consumable motion templates and mogrts for editors, designers, and producers to quickly and easily increase the production value of their projects - Work on UX Motion concepts to enhance experiences - Collaborate on defining a motion language - Presented designs weekly in design critiques as well as cross org share-outs to collect and execute on actionable feedback -Managed projects and created relationships with partners ### Xbox - Senior Motion Designer / 3D Artist (2019 to 2021) @ Microsoft Jan 2019 – Jan 2021 - Work with Microsoft teams to deliver motion graphics packages, explainer videos, and marketing videos, primarily using Xbox content. - Create graphics for live streaming events - Contribute with Video Editors in telling stories with the assistance of motion graphics - Create 3D product shots for Xbox products - Self-manage clients and production ### Fluent Design - UX Motion Designer (2017 to 2019) @ Microsoft Jan 2017 – Jan 2019 - Contribute on motion studies to help refine and define a motion language for Fluent - Create a competitive analysis on motion guidelines and best practices, further refining what is both elegant and valuable information and tools to communicate Fluent motion guidelines ### Hololens/3D Remix, People and Maps - UX Motion Designer / 3D Artist (2014 to 2016) @ Microsoft Jan 2014 – Jan 2016 - Concept motions studies for a V1 application - Quickly Prototype with developers to meet sprint deadlines - Contribute in developing a cohesive motion language that applies to all digital devices - Work with developers to assure current design and motion language is carried out through implementation - Push the Quality of Design and Motion as a priority - Combine 2D and 3D Design when relevant, delightful, and purposeful ### Microsoft Entertainment and Devices - Motion Designer / 3D Artist (2009 to 2011) @ Microsoft Jan 2009 – Jan 2011 | Redmond - Visualized the motion graphics for Microsoft brands such as Xbox, Zune, and Windows Mobile. - Worked directly with concept designers to build upon, visualize, and tell a story using their ideas and inventions - Collaborated with graphic designers to animate and bring branding to life. - Created motion UI elements for Windows Mobile 7 commercials and large-scale presentations and kiosks for concerts like Katie Perry and Maroon 5 - Developed motion graphics for Halo presentations ### Senior Motion Designer / 3D Artist @ L37 Creative Jan 2021 – Jan 2022 | Remote - Create motion graphics for Virtual and Live Events - Create motion graphics packages (lower 3rds, bumpers, PIP BGs, transitions, interstitials, etc) - Work with a variety of stage set ups and cater graphics to a variety of technological specs ### Senior Motion Designer / 3D Artist @ Synect Jan 2016 – Jan 2017 - Create the motion design and 3D on large scale digital signage for the world’s premier airports, airlines, retailers, and brands - Animate content for Microsoft Stores large wall to wall video displays (Modular Motion Graphics) - Assure best quality of deliverables and consistent branding ### Amazon Digital Products - Senior 3D Artist / UX Motion Designer @ Amazon Jan 2012 – Jan 2014 | Seattle, WA - 3D and Motion concept development on the Amazon Fire Phone - Worked with developers on device integration - Created motion study prototypes in 2D and 3D workflows - Modeled, optimized, textured, and converted 3D assets for real time integration on a V1 device ### Disney Consumer Products - Senior Motion Designer / 3D Artist @ The Walt Disney Company Jan 2011 – Jan 2012 | Glendale, CA - Created 3D and motion graphics for Multimedia, Design, and Character Art teams - Worked on projects from concept to production for sales meetings, executive presentations, packaging, style guides, and accompanying products to film releases - Provided character art and logo treatments for “Oz the Great and Powerful” and for Disney/Pixar movies; “Planes” and “Cars 2” ### Art Lead / Motion Designer / 3D Artist @ Paramount Pictures Jan 2004 – Jan 2009 | Seattle, Washington, United States - Designed and led motion graphics for clients such as Disney, Nickelodeon, Xbox, Animal Planet, and Mattel - Delegated work and guided designers on tight timelines to assure prompt delivery of projects - Provided concept development and storytelling with high quality, engaging motion graphics for a variety of demographics - Contributed to the consistent identity of Scene It?® Motion graphics with clients such as Comcast, American Airlines, and General Mills ## Education ### B.F.A. in 3D Animation College for Creative Studies Jan 1999 – Jan 2003 ### 3D Gnomon Jan 2010 – Jan 2013 ## Contact & Social - LinkedIn: https://www.linkedin.com/in/angelawarren3d - Website: http://www.treelinestudiosanimation.com/ --- Source: https://flows.cv/angelawarrensaavedra JSON Resume: https://flows.cv/angelawarrensaavedra/resume.json Last updated: 2026-04-07