# Anton Art > Bringing your products’ UX to the next level Location: San Francisco Bay Area, United States Profile: https://flows.cv/antonart Designer with a track record of delivering award-winning, high-impact products, shaping and growing design organizations. ## Work Experience ### Director, Design for User Experience @ NIKTO Jan 2023 – Present | United States Product Design Consulting and Services. Design Crisis Management. Best solutions for the right problems. ### Senior Manager, Product Design @ Unity Jan 2022 – Jan 2023 | San Francisco, California, United States • Led design for the Innovations Team at Unity Labs • Contributed to exploring the future of human–AI interaction within the Unity Labs effort • Headed design exploration of new paradigms in human–computer interaction for the next generation of creative professionals and environments • Defined product design vision for the experimental CloudLab platform and its AI cloud prototypes • Explored future design challenges the company would face as a platform and organization over the coming decade ### UX Lead @ Sledgehammer Games Jan 2019 – Jan 2021 | San Francisco Bay Area • Established and led the team developing UX for Call of Duty which was nominated for the best User Experience in 2022 • Defined the strategy and implemented the process to meet the requirement to shorten development cycle from 3 years to 18 month Projects: Call of Duty Vanguard, Unannounced Title ### UX Lead @ Wargaming Jan 2016 – Jan 2019 | Chicago, Illinois, United States • Built sustainable design and development process to support product lifecycle • Implemented a new design framework moving from hardcoding to entity component system • Designed and built UX research lab to optimize performance Projects: World of Tanks Console, an on-site usability lab, and various experimental IPs. ### Head of Human Interface @ Wargaming Jan 2013 – Jan 2016 | St Petersburg City, Russia • Established the UI department from the ground up. Over the course of two years leading it to become the most advanced and sophisticated UX/UI group among more than 10 development studios worldwide. • Created efficient Design Framework together with UI Tech Lead. The Framework and approach became a standard for dev studios in the organization. • Designed a control system which became the industry standard for naval action games and real world naval simulators. • Established User Research in the organization, resulted in product performance. Projects: World of Warships, Unbound framework and design system, embedded Game User Research unit. ### Lead UX Designer (UX Global) @ Wargaming Jan 2012 – Jan 2013 | Minsk, Belarus • Oversaw UX on all the major projects of the World of franchise • Introduced Human Centered Design to the company culture • Played a key role in establishing UX & IxD Research in the organization on a global level. ### UX Director @ Mail.Ru Group Jan 2010 – Jan 2012 | Moscow, Russia • Developed and implemented the UX & Interaction design strategy and vision for user experience of studio projects. • Built, led and managed the Interaction Development Team and the User Research Group. Projects: Skyforge, Allods Adventure, Allods Online, UX Research/Usability Lab project for Mail.Ru Group, a number of laboratory research and scientific collaborations projects for Mail.Ru Games ## Education ### Psychology in Psychophysiology Lomonosov Moscow State University (MSU) ### Master of Arts in Education (M.Ed.) in Foreign Languages; English & Germanic Philology Vitus Bering Kamchatka State University ## Contact & Social - LinkedIn: https://linkedin.com/in/antonartemov - Portfolio: https://AntonArt.myportfolio.com --- Source: https://flows.cv/antonart JSON Resume: https://flows.cv/antonart/resume.json Last updated: 2026-04-13