# Archit Vishnoi > Gameplay Programmer | Software Engineer | C# | C++ | Unity | Unreal | .NET Location: Rochester, New York, United States Profile: https://flows.cv/architvishnoi " Each and every problem can be approached in more than one way, the best one takes you forward " Hey everyone, I recently completed my Master's in Game Design and Development from the Rochester Institute of Technology. I have a 5+ years experience in Games Industry where I worked as a Game Programmer on the creation of Virtual Walk-throughs of UNESCO World Heritage Sites in India with Vizara Tech. I'm proficient with game development on engines like Unity and Unreal, while using C# and C++ as the programming languages, and also Blueprints for visual-scripting. My area of interests are Gameplay, AI, and Graphics programming. ## Work Experience ### Software Engineer @ Newagez Jan 2025 – Present | United States * Designed interactive gameplay systems in Unity using C#, including physics-based movement, collision detection, and rigidbody manipulation for responsive character control and ragdoll simulation. * Developed low-latency networking modules in native C++ for multiplayer synchronization over UDP and integrated with Unity via sockets, achieving low latency in a WAN environment. * Created custom tools to streamline level design and assets management, improving team productivity ### Founder @ Archiomic Studios LLC Jan 2024 – Jan 2025 | United States ### Computer Graphics Engineer @ Vizara Technologies Private Limited Jan 2018 – Jan 2021 | New Delhi, Delhi, India Led the complete product development lifecycle for cutting-edge applications such as Digital Gandhi, Akar Prakar, and ChariotVR, delivering successful launches on both Google Play Store and Apple App Store. Improved the stability of the Museum AR app by 20% through advanced memory optimization and coroutine management, using Unity Profiler to resolve performance bottlenecks. Served as Scrum Master, championing Agile practices by overseeing sprint planning, code reviews, backlog grooming, and cross-team collaboration via Jira and Git. Consistently achieved 100% sprint completion, ensuring user stories were effectively translated into actionable tasks. Represented Vizara at international platforms, including the Unity Developer Conference 2020, to showcase company innovations. ### Junior Research Fellow @ Indian Institute of Technology, Delhi Jan 2018 – Jan 2019 | New Delhi, Delhi, India Worked as Unity 3D Developer on the project, ‘Digital Mini Spectacle’, goal was to create digital installations using 3D laser scan data, AR, Holographic Projections, to provide interactive and immersive experiences. Primary duty was to research and explore ways to visualize 3-D modeled data in Unity with special attention to novelty and optimization using VR, AR, and MR solutions ### Game Developer Intern @ Absentia Virtual Reality Private limited Jan 2017 – Jan 2017 | Bangalore Enhanced the 'Norah AI' engine by implementing automated building-spawning algorithms on Unity3D terrains. Accelerated the testing pipeline by 75% through the development of an automated I/O-based tool in Unity using C#, streamlining debugging and iteration processes. ## Education ### Master of Game Design and Development Rochester Institute of Technology Jan 2021 – Jan 2023 ### Bachelor of Technology (BTech) in Computer Science Jaypee Institute of Information Technology, Noida Jan 2014 – Jan 2018 ### Senior Secondary in PCM + Computer Science DAV Centenary Public School, Haldwani Jan 2013 – Jan 2014 ## Contact & Social - LinkedIn: https://linkedin.com/in/archit-vishnoi --- Source: https://flows.cv/architvishnoi JSON Resume: https://flows.cv/architvishnoi/resume.json Last updated: 2026-04-01