Stanford, California, United States
• Contributed on the convex mesh data pipeline for BEHAVIOR-1K, a benchmark for evaluating Embodied AI solutions through interactive household activities with physics simulations supervised by Dr. Fei-Fei Li.
• Developed teleoperation features for OmniGibson, Stanford-developed robot/environment simulation platform built on top of NVIDIA’s IsaacSim, including operating the robot simulation with Nintendo Switch Joy-Cons and an Adafruit Gamepad with VR headset.
• Scripting in Autodesk 3ds Max, integrating CoACD performance metrics, where achieved up to 39% speed-up in internal sanity check scripts for integrity checks of physics simulations.