* Implemented gameplay and UI systems in C++ including 3D world-space UI elements (Gamerplates, scorebugs) with camera-relative transforms and collision detection
* Own the game's Crowd system, managing AI logic that responds dynamically to gameplay events; implemented enhanced excitement behaviors, expanded support to outdoor environments and multi-crowd scenarios, and debugged complex lockstep desynchronization issues
* Collaborated across multiple teams (Art, Design, AI, Gameplay, World) to implement context-specific systems including First Time User Experience overlays, dodgeball minigame UI, and crowd integration with gameplay events
* Created Python tools to serialize game data for automated capture of in-game footage for marketing trailers
* Shipped 8 consecutive AAA titles on annual release cycles (2019-2026), consistently meeting strict production deadlines