# Ashley Folkman > Design Lead at NVIDIA Location: San Francisco, California, United States Profile: https://flows.cv/ashleyfolkman I am a highly motivated, energetic, and pragmatic individual who can be as tough as the situation warrants. I strive to create simple and satisfying user experiences and believe I can do so through the creation of unique and appealing artwork. I have a clear, logical mind with a practical approach to problem solving and a strong drive to see tasks through to completion. I am flexible, fearless and always prepared to labor tirelessly for a team that shares my passion and commitment to design. I look forward to working with like-minded creative individuals with whom I can collaborate to meet any challenge. ## Work Experience ### Design Lead @ NVIDIA Jan 2021 – Present | Santa Clara, California, United States ### Senior Visual Designer - Gaming Platform @ NVIDIA Jan 2020 – Jan 2021 | Santa Clara, California, United States ### Senior Product Designer @ Humble Bundle Jan 2019 – Jan 2020 | San Francisco Bay Area ### Senior Product Designer @ PAX Labs, Inc. Jan 2019 – Jan 2019 | San Francisco Bay Area ### Senior UI/UX Designer @ Razer Inc. Jan 2018 – Jan 2019 | San Francisco Bay Area ### UI/UX Designer @ Razer Inc. Jan 2017 – Jan 2018 | San Francisco Bay Area Maintain and develop user interface workflows for mobile software (and related hard products) & implement visual designs for new and existing products. UX Design Lead for Cortex + Game Booster, a top-rated Razer application that helps mobile gamers get the most from their favorite games by allowing individual aspects of the device and game to be altered, including processor speed and screen frame rate. ### Lead Designer @ Oak Labs, Inc. Jan 2016 – Jan 2017 | San Francisco Bay Area Take broad, conceptual ideas and turn them into something useful and valuable for our users. Design flows and experiences that are incredibly simple and elegant. Contribute to high-level strategic decisions with the rest of the product and executive teams. Give and solicit feedback from other designers in order to continually raise our bar for quality. Partner with PMs, engineers, researchers and business teams to oversee the user experience of a product from conception until launch. ### UX Designer/ UI Engineer @ GoPro Jan 2013 – Jan 2016 | San Mateo, CA Maintain and develop user interface workflows for cameras (and related hard products) & implement visual designs for new and existing products. GoPro’s versatile cameras and accessories enable people to self-capture immersive and engaging footage of themselves enjoying their favorite activities. From extreme to mainstream, GoPro’s HERO® line of wearable and gear-mountable capture devices are transforming the way consumers, professional athletes, and video production professionals capture, manage and share meaningful photo and video content. Based in San Mateo, California, GoPro’s products are sold through more than 25,000 stores in over 100 countries worldwide and direct via GoPro.com. GoPro branded content is shared and enjoyed by millions of people on popular media channels such as Instagram, Facebook, Twitter, Vimeo and YouTube. ### Production/Product Designer @ Upper Playground Jan 2011 – Jan 2013 | San Francisco, CA Responsible for preparing visually accurate presentations/technical packs of designed final artwork and layout for printing and production, coordinating with multiple production companies/art services/professional artists for completion of projects, generating creative concepts for new designs/products, maintaining time-sensitive deadlines. ### Press Liaison/Archivist Asst. @ Barbara Gladstone Gallery Jan 2011 – Jan 2011 | New York, NY Six month internship program. Responsible for cataloguing acquisitions, keeping records. Planned, interpreted and organized exhibitions. Created and maintained databases, budget charts, and spreadsheets as needed, as well as artist and gallery press announcements and packages. Maintained records and files both manually and digitally (using ArtBase 7) on incoming correspondence and other documents. ## Education ### Bachelor of Fine Arts (BFA) in Illustration, Visual Development Ringling College of Art and Design Jan 2006 – Jan 2010 ### Summer Program in Illustration Illustration Academy Jan 2008 – Jan 2008 ## Contact & Social - LinkedIn: https://linkedin.com/in/ashleyfolkman - Portfolio: http://www.ashleyfolkman.com --- Source: https://flows.cv/ashleyfolkman JSON Resume: https://flows.cv/ashleyfolkman/resume.json Last updated: 2026-03-25