# Ashley Yu-Chih > Software Engineer @ Maxis Location: Belmont, California, United States Profile: https://flows.cv/ashleyyuchih Ashley is a grounded and people-oriented Computer Scientist with a wide variety of professional experience. Adept at motivating self and others, they're passionate about computer graphics and the use of technology in building robust 3D spaces to explore and interact with. Currently a Graduate student at the University of Southern California for the Masters in Computer Science track. ## Work Experience ### Software Engineer @ Electronic Arts (EA) Jan 2023 – Present ### Software Engineer Intern @ Electronic Arts (EA) Jan 2022 – Jan 2022 2022 Summer Internship with Maxis/Electronic Arts. Served as a Software Engineering Intern on The Sims 4 and aided development on the High School Years Expansion Pack by verifying major issues in various client-facing systems and implementing solutions before launch. ### Robotic Animation Test Engineer (Contract) @ Walt Disney Imagineering Jan 2018 – Jan 2019 | Glendale, California After three months with the QA department at Walt Disney Studios, was promoted to the WDI - Tech Studios as a Robotic Animation Test Engineer. Here, I worked with Walt Disney Imagineering's (WDI) Animation Labs in order to test and verify internal softwares for use on animatronics in Disney Parks. • Collaborated with developers to structure test cases to assure the quality of multiple products. • Organized and documented software and hardware requirements, as well as robotic configurations for multiple testbeds. • Participated in regular sprint meetings to discuss potential issues and progress of software testing ### Quality Assurance Tester (Contract) @ The Walt Disney Company Jan 2018 – Jan 2018 | Burbank, California, United States Hired on as a Quality Assurance Tester with Walt Disney Interactive's mobile games division. Worked as a tester on multiple mobile titles, and worked with a small team to log bugs and execute test cases. • Developed performance and security test plans for console titles such as Frozen Freefall on Sony PS4 and Xbox • Reviewed user interfaces for functionality and adherence to design guidelines for mobile and console games. • Executed test cases and logged bugs for multiple mobile games. ### Lead Programmer @ University of Souther California Creative Media and Behavioral Health Center Jan 2015 – Jan 2017 | USC Serving as the Lead Programmer on the VR/AR Butterfly Lover's project in collaboration with the Creative Media and Behavioral Health Center. • Developing a VR/AR experience using the HTC Vive, Unity, and the AR plugin, Vuforia. • Leading a small group of four programmers to build and test an immersive experience that players can explore in. • Created the original test build for the experience and will continue to build off of it in the coming year. ### Technical Art/Software Test Engineer Intern @ Unity Technologies Jan 2016 – Jan 2016 | Bellevue, Washington Summer Internship. Worked with the Creative Content Studio (CCS) in order to create multiple demos and build new assets for Unity. • Researched and Developed a hair shader that was compatible with Unity's engine for future use in CCS demos. • Designed and Tested various effects to ensure they were compatible with VR in Unity's current build of the engine. • Collaborated with artists and programmers in order to design and build small demos. ### 3D Modeler / Technical Artist @ I.C.U. Jan 2015 – Jan 2016 | Greater Los Angeles Area I.C.U. is a 3D horror game that tracks the facial expression and blinks of the player in order to create an immersive environment for players to experience. It was a USC Advanced Game Project during the 2015-2016 school year. • Utilized Autodesk Maya in order to create low-poly environmental pieces to be scattered around the world. • Tasked with rigging the main monster model for use in monster animations. • Designed the lighting for the level, as well as produced a small introduction video for the beginning of the Forest Level. • Collaborated with a team of 35+ members ### Research Assistant - Programmer/Designer @ University of Southern California MxR Lab Jan 2015 – Jan 2015 | Greater Los Angeles Area Worked as a student researcher alongside the MxR Lab Team. • Researched cinematic techniques in order to design new types of experiences in Virtual Reality. • Collaborated with other assistants in order to create full VR Demos. • Assisted other team members with development and debugging of the Near-Field Virtual Reality Demo shown at SIGGRAPH 2015 where it won best Immersive VR/AR. • Worked on a joint project with SOMNIAC's Birdly hardware, exhibited at Sundance NEXTFEST 2015 ### Business Assistant @ University of Southern California MxR Lab Jan 2013 – Jan 2015 | Greater Los Angeles Area Assistant for the USC Thornton School of Music Business office. • Compiled and organized data within several different programs in order to ensure that all teams had access to it. • Coordinated with other members of the team in order to manage and organize information ### Summer Camp Intern @ Discovery Science Center Jan 2013 – Jan 2013 High School Summer Internship • Assisted teachers with setting up the classroom and organizing lesson plans for each week. • Worked alongside the teachers to maintain order during class, as well as during breaks. • Ensured that the children were focused and interested in the topics being discussed. ## Education ### Master of Science - MS in Computer Science University of Southern California ### Bachelor's degree in Computer Science University of Southern California ### High School Troy High School ## Contact & Social - LinkedIn: https://linkedin.com/in/ashley-yu-chih-494966a5 --- Source: https://flows.cv/ashleyyuchih JSON Resume: https://flows.cv/ashleyyuchih/resume.json Last updated: 2026-03-29