# Austin Mease > Software Engineer focusing on generative AI and latency. Passionate string manipulator Location: San Francisco, California, United States Profile: https://flows.cv/austinmease I am a software engineer who finds meaning in building great applications and software that positively impact users' lives. I'm a Developer who derives fulfillment from writing Clean Code that will stand the test of time but is still pragmatic. The speed of iteration beats the quality of iteration. Past work includes low-level memory use optimization for distributed systems, scientific software development for MRI imaging/ Radiation Dosimetry, and team lead position working on networking software for the military, IDE developer, and Machine Learning application engineer. ## Work Experience ### Staff Software Engineer, Generative AI @ Hippocratic AI Jan 2024 – Present | Palo Alto, CA Working on the low-latency scatter-gather ML architecture pioneered in https://arxiv.org/html/2403.13313v1 for a high-quality, realtime speech application in healthcare Led development of the medical-core of the conversational AI systems: -- Built medical safety engines for adverse event detection, medication reconciliation, and emergency (911) call handling with graceful escalation -- Architected multilingual voice AI infrastructure supporting real-time language detection, ASR switching, and TTS fallback across -- Designed a patient scheduling system with appointment booking, timezone localization, and provider integration APIs -- Developed a transfer protocol framework enabling seamless handoffs between AI and human agents with consent workflows -- Drove reliability by improving non-technical input validation, implementing concurrency controls in eval tools, and common-sense fallbacks -- Improved latency by identifying poor parallelism, saving 50ms per turn -- Improved accuracy/ automated eval frameworks, getting us that second 9 in many of our supporting LLMs -- Saved $1M/year by noticing and fixing a poor implementation detail from the prototype days that nobody spotted ### Sr. Software Engineer, C++/ Backend/ Applied AI @ Roblox Jan 2018 – Jan 2024 | San Francisco Bay Area Cross-Platform(QT/ C++ Server), Full Stack (.Net/React), and AI/ML Implementation Engineer ML: -- Architected and led the development of a Github CoPilot-like experience for Roblox's IDE end to end, including LSP changes, microservice backend development, and integration with OpenAI's API -- Collaborated on AI success metrics (edit distance, % code generated, etc) -- Implemented a basic RAG pipeline for Q&A -- Implemented POC of agentic system with Langchain for a building-productivity focused chatbot -- Implemented experiment methodology and pipeline for AB testing many features in parallel with proper isolating. -- Fine-tuned model for script performance (LoRA) -- Used open source models from hugging face for toxicity filtering (BERT) Cloud: -- Built Packages (a Roblox way of sharing non-trivial assets) from zero to one. Implemented Zero UX designs for synchronization. Improved storage size of games by symbolic linking, reducing S3 storage costs and enabling reuse and versioning. -- Improved/ encouraged Cloud-based development, implementing strategies for new Developers to think of their game as always-in-the-cloud -- Migrate monolith components into micro-services -- Implemented User Sandboxing with CURL Performance-Related: -- Made the IDE faster and more responsive by identifying unnecessary UI locking/ bottlenecks and developing a strategy for resolving/ preventing these issues in the future. Cumulatively saved 10,000+ hours per year by saving 10 minutes per day from every user. -- Improved the output window, making it faster & more performant with multi-threading, batching, and selective rerendering. Logging in large games was infeasible before this. -- Rearchitected the Find Replace widget, improved performance with multi-threading and parallelization. Performs better than VSCode by utilizing extensive caching and indexing -- Ground-up rebuild of Studio's debugger, implementing DAP and MVC architecture. ### Software Engineer Team Lead @ Rockwell Collins Jan 2017 – Jan 2018 | San Francisco Bay Area August - October - Java , SDET • Architect scalable tools and methodologies for Cucumber/ Gherkin • Automate VSphere/VMWare deployment for performance testing July - August- C++, Systems/ performance • Use VS2015 performance profiler to identify/ fix bottle necks • Address concerns with scaling current implementations for increased loads on server March - June- C#, Team Lead • Lead small (< $1,000,000) contract to completion • Establish baselines, needs, and means of execution • Handle vague and often misunderstood requirements/ requests • Set up build and release environments • Handle issues with third party hardware integration software issues, including meeting developers in constructive, efficient manner February -March - C#, Application development • C# development using WPF • Handle async concurrency problems • Update legacy client to use new back-end architecture • gRPC client interface June - February - C++, Application development • Updated legacy application/client to touch-optimized UI using QT • Updated military communication software to meet new standards • Created well designed and documented DLLs for new protocols/message sets • Handled performance/ multi-threading issues and bottlenecks ### Lab Assistant, Software Developer (Python) @ University of Wisconsin-Madison Jan 2017 – Jan 2017 | Madison, Wisconsin Area • Develop eye tracking application for lab use • Integrate with motion sensors • Convert pre-existing C application to more modern, open-source framework • Technologies: Python, PsychoPy ### Lab Assistant, Software Developer (iOS) @ University of Wisconsin-Madison Jan 2016 – Jan 2016 | Madison, Wisconsin Area • Independent developer on a project from an external client • Navigated difficult cost/time estimation to meet needs of both customer and employer • Technologies used: Swift, OAuth ### Software Engineering Intern @ Cray Inc. Jan 2016 – Jan 2016 | Greater Minneapolis-St. Paul Area • Scaled Valgrind for distributed systems • Optimized aggregation using MRnet communication tree • Made Valgrind work for different heterogeneous plat- forms, workload managers, and in-development platforms like Mesos • Improved usability in response to user feedback • Technologies used: Inter-process communication, Distributed Systems, OpenMP/MPI, BuildBot, MRnet communication tree aggregation, HPC, High Performance Computing ### Software Engineering Intern @ Philips Jan 2015 – Jan 2016 | Madison, Wisconsin Area Philips Radiation Oncology • Exposure to complex physics application development (Pinnacle 3, intensity modulated proton dosimeter ) • Assumed responsibility for section of program after both mentors went to other branches of the business • Strong emphasis on useful design documentation and meeting government regulations and standards • Worked in a rigidly Test Driven Development (TDD) environment • Improved performance of key features by parallelizing an existing code base • Fixed bugs and CRs submitted by users including high risk/priority bugs • Technologies used: Linux Cluster Server management/ installation, Dynamic Software Updating (DSU), Data Interpolation Methods (Splines), Medical Imaging, Image Process/ Analysis, Parallel programming, DICOM networking, QT UI- design, Geometric C, Boost ### Software Engineering Intern @ Thomson Reuters Jan 2014 – Jan 2015 | Madison, Wisconsin Area • Worked closely with subject matter experts to business requirements into technical requirements • Worked on the meta-data acquisition and transformation for Westlaw • Agile development in a multi-team TFS environment • Technologies used: SQL database, Anthill Pro, Spring-Batch, Junit ## Education ### Bachelor's degree in Computer Science University of Wisconsin-Madison ## Contact & Social - LinkedIn: https://linkedin.com/in/austin-mease-39286090 --- Source: https://flows.cv/austinmease JSON Resume: https://flows.cv/austinmease/resume.json Last updated: 2026-04-01