# Ayan Akbar > Lead Product Designer @ TikTok | AI & Social Innovator | Ex-Meta, Walmart Location: Greater Seattle Area, United States Profile: https://flows.cv/ayan With a 12+ years of career dedicated to pioneering user experiences, my journey has led to my current role as a Product Designer at Meta, where I am at the forefront of crafting the Metaverse. My expertise in AI and UX design has been pivotal in developing Meta's LLM technology for AI NPCs, enhancing the virtual worlds we build. At Meta, our team has successfully redesigned policy and governance processes, setting new standards for API management. Prior to this, my leadership at Walmart eCommerce resulted in the transformative Sam's Garage experience, revolutionizing how customers interact with automotive services. My work reflects a steadfast commitment to innovation and a seamless user journey. ## Work Experience ### Lead Product Designer @ TikTok Jan 2025 – Present | Seattle, Washington, United States ### Product Designer @ Meta Jan 2020 – Jan 2025 | Seattle, Washington, United States Developed the design framework for AI NPCs powered by Meta's LLM technology in the Metaverse. Created the foundational core loop for Horizon Worlds, enhancing player engagement and retention, with a focus on the quest and reward system. Directed the redesign of policy and governance processes for all APIs at Meta in response to the Cambridge Analytica incident. ### Senior Product Designer @ Walmart eCommerce Jan 2018 – Jan 2020 | San Francisco Bay Area Led development of Sam's Garage experience by transforming 26 years old system and revolutionize the way Sams' Customers purchased tires. Sam's Garage is an app that allows associates to easily search tire, battery and wiper options for our member's vehicle. The app is live in all 600+ clubs across the nation and has saved thousand's of associate's hours since release. ### Interaction UI Designer @ Kodak Alaris Jan 2018 – Jan 2018 | San Francisco, California • Collaborated on high level and/or detailed storyboards, mockups, and prototypes to effectively communicate interaction and design ideas • Helped drive the alignment of business requirements, user centered design methodology and technology factors to create designs for the purpose of validating business requirements and conducting usability testing • Created wireframes, screen-flow diagrams, low-fi prototypes & interaction specific documentation • Performed and participated in several design sprints for product improvement focus • Engaged business, product and technical team stakeholders for feedback and validation • Conducted nimble guerilla testing sessions, as well as user reserach using UserTesting.com • Assisted with validating user experience success via usability testing • Gauged the usability of new and existing products and making constructive suggestions for change. • Collaborated with designers, product managers, software developers, and marketing strategists to develop new approaches to complex design problems and convey solutions in the form of presentations, click through prototypes and design specifications • Translated user needs analysis, and conceptual design to establish excellent visual solutions • Utilization of cutting edge UI technology trends and UX methodology across mobile and web applications ### UI/UX Designer @ Constems-AI Systems (CAI) Jan 2016 – Jan 2017 • Created innovative solutions for new and existing online experiences on Artificial Intelligence (AI) services, and ensured that they met both business objectives and end-user expectations. • Multitasked and managed multiple small & large projects. • Worked collaboratively & iteratively with stakeholders, designers, developers, & QA teams to execute and deliver a flawless end-product. • Designed user experiences – from idea conception, to wireframe & prototyping, to design & implementation. • Created storyboards, flows, wireframes & high-fidelity prototypes to communicate design concepts to stakeholders. ### UI/UX 3D Designer @ BebopBee, Inc. Jan 2013 – Jan 2016 | San Francisco Bay Area User Experience: • Manage game production and the release of Jurassic GO. • Led the art pipeline, marketing, and testing. • Created persuasive, effective designs and layouts • Create wireframes and prototypes (Snapimals and Jurassic GO) • Communicating clear design spec and executing desired expectations • Conducting user testing and analysis of user experience for better game experience • Creating designs from art directors vision • Encounter ideation and design, game progression, quests and achievement system, game economy and server-side JSON configurations. User Interface: • Creating high fidelity UI mocks for unity game engine. • Implemented technical design of 3D models • Using design fundamentals to design interfaces in Photoshop, Illustrator, and Sketch • Using clean, efficient coding techniques and performance optimization ### Rigger/Technical Artist @ Magnetic Dreams Animation Studio Jan 2013 – Jan 2013 | Greater Nashville Area, TN Rigging/modeling and scripting assets in Maya and Softimage. ### Rigger/Technical Artist @ Dancing Diablo Jan 2012 – Jan 2013 | Greater New York City Area Responsible for rigging two characters for Macy's Thanksgiving parade. ### Consultant @ Capgemini Consulting Jan 2009 – Jan 2010 | Bangalore, India I was responsible for the development of a complete module for France telecom. ### Associate Consultant @ Capgemini Jan 2008 – Jan 2009 I was involved in the Development and testing phase of code written for France Telecom. ## Education ### Master of Fine Arts (M.F.A.) in Animation Savannah College of Art and Design ### Bachelor of Engineering (BE) in Computer Science Pesit ## Contact & Social - LinkedIn: https://linkedin.com/in/ayanakbar - Website: https://ayanakbar.webflow.io - Website: https://500px.com/ayanakbar --- Source: https://flows.cv/ayan JSON Resume: https://flows.cv/ayan/resume.json Last updated: 2026-02-23