Established the product design function and developed the experience design strategy strategy for XQ’s digital educational tools, prioritizing user-centered experiences that align with the mission of reimagining high school education.
Oversee product and experience design across a portfolio of 10 products.
Accelerated the output of new prototypes, tools, and resources that reflect XQ's transformative approach to education, positioning the organization as an innovator in EdTech.
Increased the pace of generating insights for product and curriculum development, enhancing strategic alignment with educational goals and responding to market needs.
Cultivated a diverse network of developers, makers, and co-creators, integrating their expertise to enrich the XQ community and broaden the scope of collaborative innovation.
Established a scalable GTM framework for XQ’s offerings, working with Product, Engineering, and Marketing teams to drive awareness, adoption, and user advocacy among target audiences.
Presented regularly to the board, articulating design strategies and product impact, aligning executive insights with strategic initiatives, and fostering support for key educational products.