# Bartholomew Gunderman > Software Engineer Location: New York, New York, United States Profile: https://flows.cv/bartholomew Languages: Scala, C#, JavaScript/TypeScript, Python, Java, Erlang, C++/C Technologies: Kubernetes, AWS, React, MySQL, MongoDB, Unity Fullstack development (front-end, back-end, operations, and security), Data pipeline systems, API-driven services, DevOps, CI/CD automation, Game development esp. multiplayer networking and design for VR. ## Work Experience ### Software Engineer @ Travel Syndication Technology (TST) Jan 2023 – Present | Houston, Texas, United States Software Engineer Product Owner - Air / Car Team ### Software Engineer @ Draconis Interstellar Jan 2018 – Jan 2023 Created Orbital Strike VR, a multiplayer space combat simulator for VR platforms, released Jan 31, 2023 for SteamVR-compatible hardware. https://orbitalstrikevr.com https://store.steampowered.com/app/1350780/Orbital_Strike_VR/ • Built custom networking library. Reliability layer over UDP, efficient object synchronization, and compression/quantization techniques. • Serverside authoritative and client-side prediction (rollback / replay). ### Software Engineer @ Travel Syndication Technology (TST) Jan 2016 – Jan 2022 Full-stack feature development, SRE, DBA, and leading cross-engineering efforts with external agencies. • Developed an event-driven booking data service to provide real-time updates to client back-office systems. This was a key driver in on-boarding our largest new federation clients. • Lead the creation of public APIs for travel search and marketing services. • Modernized our data pipeline architecture from in-house servers to cloud based Helm Charts saving months of downtime during an unexpected transition into a remote-work company. • On-call SRE (part of 3-person team) maintaining our > 99.5% uptime SLA for over 5 years. Includes leading several security audits, building our disaster recovery playbook, and running training scenarios. • Redesigned core MySQL architecture. Reduced CPU usage from 100% during peak to <10% through aggressive performance optimizations, read replicas, and ProxySQL implementation. ### Software Engineer @ Sandglass Games Jan 2014 – Jan 2017 Created a cross platform multiplayer game for mobile devices with real-time action gameplay, on-demand dedicated servers, persistent galaxy, user account management, and social squads. • Created a distributed messaging service using RabbitMQ to allow the backend to scale and load balance players across servers. • Multi-threaded orchestrator to create and scale game server instances on demand. • Created a networking library for real-time gameplay. This involved writing a reliability layer over UDP, efficient object synchronization using priority queues, and compression/quantization techniques. • Implemented NAT UDP punchthrough to enable local hosting. ### Software Engineer @ StrataCloud Jan 2014 – Jan 2016 Integration for datacenter hardware API's and writing in-house DSL scripts to automate datacenter deployments. • Designed and built the iSCSI install automation, a key adapter for same-day Flexpod deployments. • Refactored blueprint tool to be client-side driven, eliminating latency and greatly improving our customer demos. • Implemented a new automation test suite from scratch, reducing full regression testing from over a month to 5 days. • Wore many other hats in an agile startup environment, including: troubleshooting networking issues on a Debian-Linux based platform, fixing bugs in the application, and writing the user guide. ### Air Support Control Officer @ United States Marine Corps Jan 2010 – Jan 2013 | Marine Corps Air Station Cherry Point • Training junior Air Support Control Officers and enlisted Air Support Net Operators. ### Close Battle Coordinator @ United States Marine Corps Jan 2013 – Jan 2013 • Logged over 1,600 hours as Close Battle Coordinator, making decisions and directing the execution of hundreds of requests for air support and medical evacuations. • Coordinated with foreign services and other military branches to provide timely air support to requesting units. ### TACC Officer @ United States Marine Corps Jan 2012 – Jan 2012 | Marine Corps Air Station Cherry Point • Participated in several Marine Expeditionary Force and joint level exercises to attain qualification as a Close Battle Coordinator. ### Platoon Commander @ United States Marine Corps Jan 2012 – Jan 2012 | Marine Corps Air Station Cherry Point • Lead, mentored, and supervised a platoon of 25 Marines and was responsible for the planning, coordination, and execution of all platoon training. • Attended multiple exercises to maintain job skill proficiency to include Enhanced Mojave Viper Course, controlling over 110 sorties as Tactical Air Director and Helicopter Director. ### Air Support Liaison Team Leader @ United States Marine Corps Jan 2011 – Jan 2012 • Responsible for the accountability, professional conduct, operational performance, as well as physical and mental welfare of detachment Marines. • Acted as a subject matter expert and liaison between the Marine Air Command and Control System and United Kingdom Task Force Helmand personnel, facilitating the free flow of information between coalition partners regarding air operations and assisting in the deconfliction of hundreds of air support requests and airspace control measures. ### Senior Design Project @ Florida International University Jan 2009 – Jan 2009 Senior Design Project: Voice Over IP Phone Created the application to route VOIP calls between a .NET server and an embedded client running on a dsPIC33F microcontroller using MPLAB's C compiler. Highlights included: • Designed the client/server communication protocol and drivers for the I/O components. • Researched and implemented strategies needed for transferring voice data efficiently over a network (UDP / TCP, jitter buffers, compression libraries). • Designed a printed circuit board, heavily involved with all phases of conception to include prototyping, layout design in ECAD software, assembly and troubleshooting. ## Education ### Bachelor of Science (B.S.) in Computer Engineering Florida International University ## Contact & Social - LinkedIn: https://linkedin.com/in/bartgunderman --- Source: https://flows.cv/bartholomew JSON Resume: https://flows.cv/bartholomew/resume.json Last updated: 2026-04-05