# Benjamin Schwartz > Lead Product Designer at Kiddom Location: San Francisco, California, United States Profile: https://flows.cv/benjamin Product designer with 9+ years of experience designing complex products across edtech and consumer platforms. I focus on high-ownership IC work, turning ambiguous problems into clear, usable experiences while balancing long-term foundations with fast, high-impact product. My work spans core product flows, generative AI features, accessibility, and design systems, always grounded in real user needs and practical constraints. ## Work Experience ### Lead Product Designer (promoted from Senior Product Designer) @ Kiddom Jan 2020 – Present | San Francisco Bay Area • Product designer on a cross-functional design team, owning design for key teacher- and student-facing initiatives used by thousands of teachers and tens of thousands of students, and leading work across both multi-quarter efforts and fast-moving releases. • Led the multi-year Curriculum Navigation overhaul, from initial pitch and concept testing through full rollout in 2024, reshaping how teachers discover, plan, and launch curriculum at scale. • Established foundational curriculum infrastructure by designing a flexible schema to store and tag curriculum for both print and digital use, enabling consistent styling, automation, and future product expansion. • Drove accessibility improvements across student, teacher, and marketing surfaces, improving ease of use and consistency while bringing the student product into WCAG 2.1 AA compliance; authored internal and public-facing guidance and helped reduce accessibility friction during enterprise adoption. • Rebuilt and evolved Kiddom’s design system, establishing accessible color, type, and component foundations that improved consistency across the product and supported faster, higher-quality design exploration. • Designed and shipped multiple generative AI features on tight timelines, including practice problem generation, AI scoring and feedback, and lesson planning tools; launched public betas and iterated quickly based on teacher feedback and usability testing. • Designed and delivered a wide range of high-velocity product improvements, including assessment reporting, printing workflows, live class work, synchronous classroom tools, and advanced question types, balancing speed with usability and reliability. ### Product Designer @ Indiegogo Jan 2016 – Jan 2020 | San Francisco, California • Product designer on Indiegogo’s core product team, working across creator and backer-facing experiences on a high-traffic consumer platform. • Led design for core product areas including campaign creation, payments and checkout, creator financial dashboards, inventory management, and add-ons, supporting creators from launch through fulfillment. • Contributed to a major homepage redesign, shaping how campaigns were discovered and surfaced across the platform. • Helped evolve Indiegogo’s design system, improving consistency across product surfaces and enabling faster iteration. ### Product Designer @ Fitter Jan 2016 – Jan 2017 | San Francisco, CA Lead designer for a responsive web and iOS app, owning end-to-end UX from early concepts through launch, including usability testing and production-ready design. ### Bridge Fellow @ Designer Fund Jan 2017 – Jan 2017 | San Francisco Bay Area Member of Designer Fund's 8-week professional development program for design leaders. ### Director, San Francisco @ Studio216 Jan 2014 – Jan 2016 | San Francisco, CA • Opened and led Studio 216’s San Francisco office, overseeing day-to-day operations while remaining hands-on with client and production work. • Directed and shipped mobile, web, VR, and 3D visualization projects for architecture and real estate clients, coordinating work across a local team, a production team in China, and distributed developers. • Designed UI and oversaw the production and launch of 8 iOS and Android apps, balancing creative quality, technical constraints, and tight timelines. • Developed creative strategy through stakeholder interviews, translating business goals and budgets into shippable solutions. ### Project Manager @ Studio216 Jan 2012 – Jan 2014 | Seattle, WA • First project manager hired at a small creative agency, responsible for delivery across 3D visualization, animation, and mobile app projects for clients in architecture, real estate, and advertising. • Served as primary client contact, owning project scope, priorities, timelines, and budgets across multiple concurrent engagements. • Coordinated closely with designers, developers, and remote teams to keep high-priority projects on track and shipped. • Contributed directly to production work, including UI design, 3D scene setup, and detailed post-production, building a strong foundation in execution and quality. ### Web Designer @ Mw|works Architecture + Design Jan 2011 – Jan 2011 | Seattle, WA • Redesigned and developed company website to modernize an aging flash website and refresh with new projects and awards • Wireframed in Photoshop and developed site in HTML, PHP, CSS, and JQuery ### AmeriCorps Construction Volunteer Lead @ Habitat for Humanity East King County Jan 2010 – Jan 2011 | Redmond, WA • Worked alongside Site Supervisors, volunteers and partner families to construct affordable homes • Provided volunteers and family partners with safe, enjoyable, educational and productive service experiences on construction sites • Taught basic construction skills to volunteers while maintaining site safety • Continued project development between volunteer groups ### 3D Artist @ Iowa State University Jan 2007 – Jan 2010 | Ames, IA • Created a detailed 3D virtual campus of Iowa State University for Facilities Planning and Management, building accurate models for more than half of the university’s 150 buildings. • Produced end-to-end 3D assets using AutoCAD and SketchUp, and created custom textures by photographing campus buildings and refining assets in Photoshop. • Worked independently on production while also interviewing, training, and mentoring new team members as the project scaled. ## Education ### Bachelor of Architecture (B.Arch) in Architecture, Digital Media Iowa State University ### User Experience Design Immersive General Assembly ## Contact & Social - LinkedIn: https://linkedin.com/in/benaschwartz - Website: http://www.benaschwartz.com/ - GitHub: https://github.com/benalan --- Source: https://flows.cv/benjamin JSON Resume: https://flows.cv/benjamin/resume.json Last updated: 2026-02-23