# Ben Teng > Software Engineer at Gamebreaking Studios Location: Santa Barbara, California, United States Profile: https://flows.cv/benteng ## Work Experience ### Software Development Engineer 2 @ Gamebreaking Studios Jan 2022 – Present | Los Angeles, California, United States • Contracted for Riot Games as a backend service engineer and a Unreal UI engineer • Delivered responsive UI for a console game in Unreal Engine Blueprints and C++ using the MVVM design pattern • Built and successfully launched a Java microservice for a AAA game company with a peak of over 100k requests-per-minute • Created thorough integration-test and load-test suites to ensure the successful launch of a service and deployment of its post-launch features • Created comprehensive design docs for multiple service features and executed on the plans • Developed API endpoints in Go for backend services ### Cloud Engineer @ Digital Dream Labs Jan 2021 – Jan 2022 • Created a new Golang server and NoSQL database to handle a migration of over 40,000 customers to a more cost-efficient payment processor, saving the company up to 10% per transaction • Refactored, developed, and deployed Golang servers for responsible for voice-to-text integration, subscriptions, and user accounts • Managed AWS infrastructure using Kubernetes and Docker along with SQL and NoSQL databases • Developed a React + Typescript web application that enabled customers to manage and upgrade their robot services directly, improving customer experience and lightening support team workloads Created Vector robot features in C that enabled the robot to more easily respond to user questions ### Full Stack Engineer @ Publica LLC Jan 2020 – Jan 2021 | San Francisco Bay Area • Implemented Golang and pig scripts to support accurate reporting of millions of daily events • Developed React components to enable large publishers to efficiently track their ad performance and manage their inventory • Managed AWS infrastructure supporting high volumes of hourly requests using Terraform and Kubernetes ### Full Stack Engineer @ Shogun Enterprises Inc. Jan 2019 – Jan 2020 | San Francisco Bay Area • Designed the Ruby on Rails backend for a task assignment system that enabled the sales team to manage and track leads at meaningful milestones through Salesforce • Drove customer engagement by creating features that calculated the loan approval chance to enable customers to make informed financial decisions using Python scripting and Postgres • Developed web and mobile components to display customer loan information with React and ReactNative • Maintained a rigorous test suite that improved backend reliability and error reproducibility ### Silicon Design Engineer @ Intel Jan 2016 – Jan 2019 | Santa Clara, CA • Saved team 100+ hours by developing Perl meta-programming scripts to generate common chip design elements • Implemented Python scripts, build automation, and Pandas to parse Front-End Excel to generate RTL Memory modules to specification • Delivered a custom high-performance server chip; contributed to project from planning to chip tape-in • Designed and validated Voltage/Temperature Sensor Controllers, Reset, Interrupt, and Register hardware features ### Technology Evangelist Intern @ NetBurner Jan 2015 – Jan 2015 | San Diego, CA • Built an autonomous robotic arm that recognized and retrieved objects of specific colors with detailed documentation for customers • Wrote C code to drive a Netburner microcontroller to control robotic servos based on camera input • Modelled robotic arm motion with Inverse Kinematic algorithms in Python to increase accuracy ### Electrical Engineer Intern @ Booz Allen Hamilton Jan 2014 – Jan 2014 | El Segundo, CA • Designed an RF energy harvester with a rectangular patch antenna and circuit to power an LED with ambient energy at 1.8 GHz and 2.45 GHz • Fabricated RF energy harvester in-house with PCB etching machine and surface-mount components • Implemented in communication protocols such as serial UART, I2C, and SPI communication in C on a PIC microprocessor ### Electronic Center Intern @ Raytheon Jan 2013 – Jan 2013 | El Segundo, CA • Co-author of a pending patent for “Analog Beam Compression Method for Multiple Simultaneous Beams using a Single ADC” • Assembled radar antenna and special test equipment for multi-spectral targeting systems ## Education ### Bachelor’s Degree in Engineering Harvey Mudd College ## Contact & Social - LinkedIn: https://linkedin.com/in/ben-teng-01b80456 --- Source: https://flows.cv/benteng JSON Resume: https://flows.cv/benteng/resume.json Last updated: 2026-03-31