# Brad Sant > Product Design Manager at Lyft (ex Meta, Snowflake) Location: San Francisco Bay Area, United States Profile: https://flows.cv/bradsant With over 10 years of experience in Product & User Experience (UX) Design, I've learned how much I enjoy building something that makes people's lives better. I enjoy building & managing teams (would love to broaden this skillset, feel free to reach out with opportunities!) and I enjoy taking broad, conceptual ideas and turning them into something useful and valuable for vast audiences. I design flows and experiences that are simple, elegant and contribute to high-level strategic decisions with product and executive teams and stakeholders. I also give and solicit feedback from other designers in order to continually raise the bar for quality while partnering with PMs, engineers, researchers and content strategists to oversee the user experience of a product from conception to launch. Design is everywhere. Let's go make cool things for great people! ## Work Experience ### Product Design Manager, Mapping @ Lyft Jan 2026 โ€“ Present | San Francisco Bay Area Leading the Mapping design team, developing features such as: - Core navigation & geospatial stuff - Detailed maps (3D bldgs, lanes & signage) - Directions list, speedometer, audio - Waiting & pickup experience - Mobile app & infotainment UX - Real time feedback & Map tooling - ...and some other exciting, but still secret projects ๐Ÿ˜‰ ### Staff Product Designer, Mapping @ Lyft Jan 2024 โ€“ Jan 2026 | San Francisco Bay Area ### Senior Product Designer @ Snowflake Jan 2023 โ€“ Jan 2024 | San Mateo, California, United States - Leading design for UI Platform, horizontal patterns - Overhauling global Navigation - Helped with some features in the launch of Worksheets tabs - ...working on other cool stuff that'll remain secret for now Identifying opportunities, shaping the vision of Snowflake's products, and ensure weโ€™re delivering highly crafted, honed products that our customers love. Working on a variety of surfaces like data visualization, code editors, monitoring and alerting, marketplace experiences, collaboration, and more. ### Product Design Manager, Reality Labs @ Meta Jan 2022 โ€“ Jan 2023 - Managed a team of Product & Conversation Designers - Built voice assistant features for Meta Quest VR, RayBan Stories & Portal VC - Hired, mentored, and managed a broad scope of design experience Managed a multidisciplinary design team (both Product & Conversation Designers) focused on Portal video conferencing, Meta Quest2 Virtual Reality (VR) headset & RayBan Stories smart glasses. Hired, mentored and managed a design team that worked on a proprietary Voice Assistant experience. Responsible for overall team performance and health, resource allocation, project prioritization, and building a culture of design excellence. I led and oversaw the user experience of a product from conception to launch in partnership with product managers, engineers, UX researchers and content strategists. My team took broad, conceptual ideas and turned them into something useful and valuable for people using our products. I contributed to high-level strategic decisions with the rest of the product and executive teams. ### Sr Product Designer, Reality Labs @ Meta Jan 2021 โ€“ Jan 2022 | Remote - Led 0-1 groundwork for Sharing on RayBan Stories - Built scalability guidelines for various Portal screen sizes - Managed the usage of Assistant brand assets and Human Interface Guidelines (HIG) Led 0-1 groundwork for Sharing on RayBan Stories, and streamlined responsive scaling for the suite of Portal video conferencing products and their various screen sizes. Synthesized broad and ambiguous business requirements and accomplishing them through design. Helped establish preliminary processes to align cross-functional teams and contributing to strategic decisions, working with the Design, Product and Executive teams. Designed end-to-end flows and visuals and individually contributing to the product and feature set. Gave and solicited real-time feedback from other designers to continually raising the quality and craftsmanship of the product. Partnered with PMs, engineers, researchers, content strategist & QA, overseeing the implementation of the user experience from product conception to launch - as well as offering post-launch design support. Quickly solved issues with cross-functional leads and clearly articulating design decisions to a vast set of internal stakeholders. Stepped back and help build product strategy โ€“ thinking beyond just incremental features, and advocating for product design within Facebook Reality Labs and throughout the Facebook family of apps. ### Sr Product Designer, Facebook Sharing @ Meta Jan 2018 โ€“ Jan 2021 | Menlo Park, California - Led design for facebook.com Composer 2.0 - Built FB Stories Crossposting & stood up Stories Post Reliability team - Built key features for News Feed, Stories & Reels Media editors - Built Reels Remix 0-1 - Instigated Stories Onboarding & Education Worked on Facebook News Feed, Stories, and Reels - took broad, conceptual ideas and turned them into something useful and valuable for nearly three billion users. Designed flows and experiences that are simple and elegant and contributed to high-level strategic decisions with product and executive teams and stakeholders. Gave and solicited feedback from other designers in order to continually raise the bar for quality. Partnered with PMs, engineers, researchers and content strategists to oversee the user experience of a product from conception to launch. ### UX Designer @ issuu Jan 2016 โ€“ Jan 2018 | Palo Alto, CA Delivered data-driven end-to-end solutions that help define product vision. Contributed to high-level strategic decisions with product and executive teams. Turned conceptual ideas into reality with wireframing, prototyping, user research and heuristics. Demonstrated solid leadership skills via strong communicative partnerships with product managers and engineers. Provided product direction and offering influence in defining goals for issuu's online product. ### Designer, UI/UX @ Big Monocle Jan 2015 โ€“ Jan 2016 | Redwood City, CA Led user experience research and digital design at Silicon Valley full-stack creative agency. Crafted effortless and meaningful experiences that connect people to brands at an emotional level โ€” from growing startups to Fortune 50 brands. Adapted and streamlined processes within an agile approach to observe, imagine, and iterate on product design, branding and identity, and diverse marketing-driven campaign strategies. ### Designer, University Relations @ BYU-Idaho Jan 2014 โ€“ Jan 2014 | Rexburg, ID Developed concept-driven, dynamic projects utilizing print and digital mediums. Worked within responsive web frameworks to strategize and design mobile-friendly university website experiences for academic and administrative offices. Designed multi-lingual data visualizations and infographics for international audiences, serving over 193 worldwide locations. ### Lead Designer & Photographer @ Aqua Ultraviolet Jan 2013 โ€“ Jan 2014 | Temecula, CA Rebuilt the companyโ€™s corporate identity with a clean, modern aesthetic as the single in-house designer. Created nationally-distributed magazine advertisements. Cooperatively coordinated marketing strategies for print, web, and video. ### Lead Graphic Designer, Outdoor Learning Center @ BYU-Idaho Jan 2013 โ€“ Jan 2013 | Rexburg, ID Redesigned and branded team-building recreation centerโ€™s website experience. Distributed university-wide advertisements to increase attendance growth-based activities for groups and couples. Directed marketing strategies and design, which improved ticket sales by more than 60% quarter after quarter. ## Education ### BFA in Graphic Design & Visual Communication Brigham Young University - Idaho Jan 2009 โ€“ Jan 2014 ## Contact & Social - LinkedIn: https://linkedin.com/in/bradsant - Portfolio: https://www.bradsant.com - Portfolio: http://www.bradrachel.com/ --- Source: https://flows.cv/bradsant JSON Resume: https://flows.cv/bradsant/resume.json Last updated: 2026-03-30