# Brett Holcomb > UX Engineer Location: San Jose, California, United States Profile: https://flows.cv/brettholcomb Masters in Human-Computer Interaction (HCI) at Carnegie Mellon University, undergrad in Computer Engineering. I have a technical background and a desire to do work that is experience-driven, innovative, and just plain fun. I love multi-disciplinary teamwork and tackling all sorts of interaction design problems. ## Work Experience ### Sr Engineer @ Salesforce Jan 2025 – Present | Palo Alto, California, United States Building AI-powered developer experiences. ### Senior UX Engineer @ Roku Inc. Jan 2022 – Jan 2023 • Ramped up quickly to master Vue and take over maintaining the team's component library + Storybook and tackled the most complex UI components • Built an internal tool from the ground up that let designers customize shaders • Used AWS + DynamoDB + React Three Fiber & deployed via CI/CD • Conducted exploratory research, design, development, user testing, and maintenance for a Figma plugin to fetch media content from internal APIs to insert directly into designs • Surpassed expectations by delivering a more complete experience than initially scoped for the MVP and made additional improvements by soliciting designer feedback ### Design Technology Manager @ Intuit Jan 2021 – Jan 2022 • Managed a team of 6 design technologists and motion designers While I was leading the team, we: • Shipped new animations to introduce each major section of the tax forms and to celebrate customer progress along the way • Explored new motion designs for AI interactions • Shipped new internal tools, prototypes, and documentation sites • Brought on an additional motion designer full-time based on the quality of their work ### Principal Design Engineer @ Intuit Jan 2017 – Jan 2021 • Built and shipped creative web marketing experiences that design struggled to ship previously • Iterated faster and with a designer’s attention to detail. Considered responsiveness, accessibility, interactivity, animations, load times, asset compression, and more by default. Projects ranging from entire microsites to individual pages and components. • Drove the adoption of Lottie to ship motion designs across QuickBooks and TurboTax with technical explorations including playback control, dynamic content, and reducing load times. • Rapidly prototyped iterative experiments with real dynamic data for projects including the first version of QuickBooks for Mexico and many new bookkeeping experiences • Contributed components and documentation to the Intuit Design System. • Primary technologies: HTML, CSS, JavaScript, React • Additional specializations included: web performance & accessibility, user-centered design, responsive design, firebase, figma plugins, d3, lottie, gsap ### Senior UX Prototyper @ Intuit Jan 2016 – Jan 2017 I collaborate closely with other designers to quickly build and iterate on mobile-first prototypes for user testing and to deliver production code. I primarily work in JS (ES6 / React), HTML, & CSS, with a few other libraries. ### Senior Interaction Designer @ Intuit Jan 2014 – Jan 2016 | Mountain View, CA ### Interaction Designer @ Idean Jan 2013 – Jan 2014 | Palo Alto ### User Experience Designer @ Rosetta Jan 2011 – Jan 2013 | San Jose, CA • Design custom interactions for desktop, tablet, and smartphone devices that empower users and solve complex problems • Engage clients and foster positive relationships by communicating proactively and providing thoughtful and polished deliverables • Work on multiple simultaneous projects on tight deadlines while managing priorities and collaborating with the internal team • Create sketches and wireframes to generate, refine, and communicate concepts • Build complex interactive HTML prototypes to demonstrate interactions and carry out usability studies UX deliverables/processes: card sorting • concepting • critiques • heuristic evaluation & analysis • information architecture • page flows • personas • presentations • prototypes • sitemaps • sketches • stakeholder interviews • usability testing • user flows • user scenarios • wireframes Clients: Aon, AVG, Cisco, Flip Video (Cisco), Intuitive Surgical, Lynda, McAfee, Marvell, Namco Bandai, NetApp, Paramount Farms, Samsung, Seagate, Skype, Sony, VMware, Zynga, and more Tools: Axure, Fireworks, Illustrator, InDesign, Omnigraffle, Photoshop ### Masters Student in Human-Computer Interaction @ Carnegie Mellon University Jan 2009 – Jan 2010 ### Engine QA @ Epic Games Jan 2007 – Jan 2008 • Quality assurance, support, testing, data collection and analysis, and automation functions for this award-winning video game developer • Performed trend analysis and presented data, documented new features and test processes, and completed test planning on schedule within tight deadlines; often worked overtime to complete projects as needed • Worked directly with artists and programmers providing internal and external support for the company’s proprietary video game engine, UnrealEd & Unreal Engine 3 • Successfully upgraded significant pieces of editor documentation; initiated creating scripts to automate many work processes, resulting in a substantially improved workflow • Achieved an outstanding performance evaluation and a raise for my dedication, expertise, and willingness to work overtime hours in order to complete projects for the company. • Thoroughly trained my replacement and trained QA staff for Level Designer (artist) Support in UnrealEd ### Game QA Lead @ Midway Games (at Epic Games via Volt Technical Resources) Jan 2007 – Jan 2007 • Hired by Midway Games to work as the Quality Assurance Lead at Epic Games. • Led the QA team working on Unreal Tournament 3, Epic’s popular game for the PlayStation3, Xbox360 and PC. • Promoted to a full-time permanent employee position at the end of the one-month contract with Midway/Volt Staffing. ### Game Tester @ Microsoft Games Studio (at Epic Games via Volt Technical Resources) Jan 2006 – Jan 2007 • Hired by Microsoft Game Studios / Volt Staffing, to work on site at Epic Games. • Worked on the team testing Gears of War, the bestselling Xbox360 game of 2006. • Collaborated with and provided technical leadership for a newly formed test team at Epic. • Went directly to Coders and Artists to describe bugs, multiplayer game exploits, and audio/visual problems. • Dedicated myself to the task of releasing a thoroughly polished product in a limited time frame and worked 80+ hours per week for months to meet team objectives. ### Web Developer @ Self-Employed Jan 2005 – Jan 2006 • Created cutting-edge, full website pages and graphic designs, using Adobe Photoshop, HTML, and CSS. • Created, wrote, edited and maintained blogs, and successfully created a donation website. • Initiated developing electronic calendars for clients and designed a format for the organizations’ newsletter. • Successfully worked with a client's existing Windows 2003 IIS web server and installed PHP and MySQL as well as customized many JavaScript and PHP scripts. • Consistently earned praise for creativity, customer service, project and time management skills. • Left to concentrate on working full-time for Epic Games. ### Helpdesk @ Tennessee Technological University Jan 2002 – Jan 2005 • Worked while in school getting my degree in Computer Engineering • Supported users in Windows 2000/XP, VMS, Microsoft Office, and a variety of Engineering and Educational software packages • Supervised students who were working Helpdesk as a scholarship requirement ## Education ### mHCI in Human Computer Interaction Carnegie Mellon University ### BS in Computer Engineering Tennessee Technological University ## Contact & Social - LinkedIn: https://linkedin.com/in/brettholcomb - Portfolio: http://www.machinesong.com --- Source: https://flows.cv/brettholcomb JSON Resume: https://flows.cv/brettholcomb/resume.json Last updated: 2026-04-13