# Brian Kim > Software Engineer II at CLEAR Location: New York, New York, United States Profile: https://flows.cv/briankim2 ## Work Experience ### Software Engineer II @ CLEAR Jan 2024 – Present | New York, New York, United States ● Integrate ML-powered ID validation API into CLEAR’s identity web application (Python), reducing third-party document verification costs by filtering low-quality uploads at scale, resulting in annual savings of ~$466K. ● Architect and launch identity verification support for Indian government-issued IDs, leading 2 contractors to build a scalable integration and expand CLEAR’s international identity proofing coverage. ● Redesigned and implemented document verification routing across multiple providers, prioritizing higher-quality and lower-cost providers with fallback logic, reducing monthly spend from ~$55K to ~$17K. ● Build Kafka and Snowflake pipelines to expose ML training data and predictions in Looker, enabling near real-time analytics and model evaluation across millions of sessions. ● Design and implement a feature flag data collection system across CLEAR’s identity web application, enhancing A/B testing analytics in Looker with improved visibility into user session data. ● Mentor an intern who delivered error reasons mapping for the ID validation API integration project, improving document verification rate by 10%. ### Software Dev Engineer, Prime Gaming @ Amazon Games Jan 2022 – Jan 2024 | Seattle, Washington, United States ● Played a pivotal role within the Software Development Life Cycle by enhancing content delivery systems and customer support services, ensuring minimal disruption to operations and significantly improving system efficiency, while delivering clean and scalable code in Java and TypeScript. ● Collaborated within a multidisciplinary team including Prime Gaming Entitlements, Prime Gaming Ordering, and Prime Gaming Claiming and Fulfillment, maintaining close communication and asking calibrated questions to remove bottlenecks. Liaised with Solution Architects and Engineers from companies like Riot Games, EA, and Activision to resolve issues and improve services. ● Thoughtfully identified functional & system requirements, researched adequate technologies and selected architectural & design patterns allowing for maximum scalability and performance. ● Designed and implemented a bespoke customer service workflow for Prime Gaming using component-based architecture, focusing on Subscription Management and Accidental Subscription Correction with Amazon's tooling, which enhanced UX and reduced time for representatives to access customer information. ● Crafted an internal tool for enhanced customer support, using GraphQL, Node.js, and APIGateway, significantly streamlining customer interaction workflows with data storage in DynamoDB. ● Orchestrated the integration of a dedicated section within the internal service tool to manage customer fulfillment data using GraphQL and internal frameworks, reducing manual inquiries, saving 3 minutes per inquiry, and boosting engineer efficiency for better on-call triaging and improved order tracking. ### Producer, Usability Engineer, QA Lead - "Impasto" @ USC Games Jan 2021 – Jan 2022 | Los Angeles, California, United States - Coordinated with a remote team across the globe to perform playtests and test cases. - Identified 40+ issues and created a resolution plan to address all issues. - Monitored milestones and communicated with the team to ensure milestones were met. - Communicated with stakeholders on the project's progress and each team member's performance. - Performed miscellaneous logistical tasks, which include arranging meetings, taking and logging meeting notes, and planning events to boost team morale. ### Software Dev Engineer Intern @ Amazon Jan 2021 – Jan 2021 | Seattle, Washington, United States ● Engineered an API that automated the creation of test accounts using an internal Amazon framework and API Gateway, reducing setup time from 3-5 minutes to seconds and streamlining processes for TPMs and SAs within the AWS Console. ● Constructed a supplementary API for querying existing accounts based on specified parameters using DynamoDB, enhancing the system's ability to handle large data volumes with high responsiveness. ● Implemented preventative measures within the system design for test account abuse by establishing a Time-To-Live (TTL) and restricting account benefits through OAuth, effectively minimizing unauthorized access and potential misuse. ● Evaluated API functionality by conducting comprehensive Unit and Integration Tests using Mockito and TestNG, ensuring adherence to quality standards and achieving over 90% test coverage. ● Wrote and maintained clean code, comments and documentation to ensure optimal legibility and productivity. ● Shadowed Senior Engineers, seeking opportunities to contribute while observing their work to learn best practices. ### Lead Software Engineer Intern @ Mobile Teacher LLC Jan 2020 – Jan 2020 | Los Angeles, California, United States ● Led a group of interns to develop a website on AWS hosting WordPress, employing IAM policies and Route 53, enabling secure access and effective global distribution. ● Developed a backup website using HTML and CSS, ensuring accessibility to students in third-world countries by optimizing for varying internet speeds. ### Doheny Library Special Collections Student Assistant @ University of Southern California Jan 2018 – Jan 2020 | Los Angeles ## Education ### Bachelor of Science - BS in Computer Science Games University of Southern California ### IB Diploma Seoul Foreign High School ## Contact & Social - LinkedIn: https://linkedin.com/in/brian-kim-a02615183 - Website: https://broyenkim.github.io - Website: https://github.com/BroYenKim --- Source: https://flows.cv/briankim2 JSON Resume: https://flows.cv/briankim2/resume.json Last updated: 2026-04-05