# Brian Nguyen > Full-Stack Software Developer Location: San Jose, California, United States Profile: https://flows.cv/briannguyen1 Full-stack software developer accustomed to the fast-paced requirements of the startup world, but always works hard to maintain strong core coding foundations in order to build the best systems possible. ## Work Experience ### Ground Software Engineer @ Astro Digital Jan 2022 – Present | San Jose, California, United States ### Software Engineer / Test Engineer @ BEMA Electronics Inc. Jan 2021 – Jan 2022 | Fremont, California, United States Developed multiple C#/.NET/WPF/Python libraries used for rapid development of complete applications in testing hardware with custom test fixtures and/or self-contained testing APIs, allowing manufacturing operators to have one-touch solutions in testing hardware. Worked directly with clients to develop automated testing solutions for multiple products with data collection, analysis, and presentation used in creating test specifications and solving manufacturing issues. Developed a platform application for integrating any custom or off-the-shelf testing hardware with the in-house shop floor API to keep track of testing logs in order to automate management of manufactured products, collect test data, and prevent untested products from shipment. Used feedback from manufacturing operators to continuously improve test applications, streamlining manufacturing tests and improving product output time. ### Software Development Consultant @ Los Angeles Dodgers Jan 2018 – Jan 2018 ### Software Engineer @ Vibrado Technologies, Inc. Jan 2013 – Jan 2018 | Mountain View, CA Developed an infrastructure of iOS libraries (consistent design elements, low-level BLE interface, server connection) and cloud implementations (Python/Django, Amazon AWS) that could meet the needs of an expanding smart apparel platform leading to the creation of 4 full iOS apps (basketball shooting sleeve, physical therapy knee brace, two MLB skills) in as little as 2 weeks each. Personally worked on-site with coaches who needed to use and integrate the new motion capture data into their existing processes to adapt our real-time feedback systems and generated reports into a more familiar form that helped the coaches digest and use the data for their players’ development. Wrote the first version of the basketball shooting app, providing real-time feedback, analysis, and gamification for a consumer facing, sleeve-only, version of the motion capture wearable, laying the foundations for expanding the platform into other sports and applications. ### Consultant @ Vibrado Technologies, Inc. Jan 2012 – Jan 2013 | Mountain View, CA Wrote a Unity and Java app to run sensor fusion algorithms and visualize real-time motion capture data using a 3D human model for an experimental full body suit of embedded sensors transmitting data over Wi-Fi. ### Undergraduate Researcher @ UC Santa Cruz Jan 2012 – Jan 2013 | Santa Cruz, CA 3D Graphics Lab under Associate professor James Davis. Created demos and experiments for comparing simultaneous 3D and 2D displays using different hardware combinations for running user preference testing on the different methods used for Scher, S., Liu, J., Vaish, R., Gunawardane, P., Davis, J. (SIGGRAPH 2013). 3D+ 2DTV: 3D displays with no ghosting for viewers without glasses. ## Education ### Bachelor of Science (BS) in Computer Science, Game Design University of California, Santa Cruz ### Computer Science De Anza College ## Contact & Social - LinkedIn: https://linkedin.com/in/nbrian-dot-io --- Source: https://flows.cv/briannguyen1 JSON Resume: https://flows.cv/briannguyen1/resume.json Last updated: 2026-04-10