Hybrid IC + technical lead across Unity, React Native, Supabase, and Nakama. Built gameplay loops, AI tools, service-backed systems, and engineering standards while supporting multi-discipline teams across time zones.
Implemented gameplay features and service-backed systems across Unity, React Native, Supabase, and Nakama.
Prototyped mini-games, interactive creatures, and Twitch-driven character behaviors with founders.
Developed AI tools, vector databases, and autonomous agent workflows supporting internal data automation.
Built CI/CD pipelines automating Unity/Expo builds, signing, provisioning, and multi-environment deployments.
Designed analytics frameworks and dashboards (Amplitude, Firebase, Posthog, GA) and trained teams on data usage.
Delivered Agile/Scrum training to engineers, artists, and producers.
Planned and facilitated offsites; coordinated cross-team alignment.