# Brian Parker > Senior Game, Mobile & XR Engineer | Unity, React Native, VR/XR, AI Tools, Live Ops | Technical Leadership & Cross-Platform Systems Location: Los Angeles Metropolitan Area, United States Profile: https://flows.cv/brianparker Leading teams and building digital experiences. I believe that all modern games require web services support. I architect scalable solutions, mentor developers, and find solutions to complicated problems. I'm also a salsa dancer, and I am a bit of a nerd. ## Work Experience ### Senior Software Engineer @ Metatheory Inc. Jan 2023 – Jan 2025 Hybrid IC + technical lead across Unity, React Native, Supabase, and Nakama. Built gameplay loops, AI tools, service-backed systems, and engineering standards while supporting multi-discipline teams across time zones. Implemented gameplay features and service-backed systems across Unity, React Native, Supabase, and Nakama. Prototyped mini-games, interactive creatures, and Twitch-driven character behaviors with founders. Developed AI tools, vector databases, and autonomous agent workflows supporting internal data automation. Built CI/CD pipelines automating Unity/Expo builds, signing, provisioning, and multi-environment deployments. Designed analytics frameworks and dashboards (Amplitude, Firebase, Posthog, GA) and trained teams on data usage. Delivered Agile/Scrum training to engineers, artists, and producers. Planned and facilitated offsites; coordinated cross-team alignment. ### Founder @ Parker software solutions llc Jan 2020 – Jan 2023 Built revenue-generating cosmetic systems for Meta Quest VR title. Reduced cloud costs by optimizing VOIP infrastructure. Improved Quest performance via framerate, CPU/GPU, and memory optimizations. Modernized escape-room systems using Unity, Arduino, and Raspberry Pi. Authored troubleshooting workflows reducing downtime by 80%+ for non-technical employees. Provided complete technical handover during business ownership transfer. Collaborated across JST–PST–CMT time zones while traveling internationally. ### Lead Client Software Engineer - Arena @ Wizards of the Coast Jan 2020 – Jan 2021 Fixed deckbuilder issues and implemented client features for Kaldheim, Strixhaven, AFR, and Innistrad. Led the live client team handling features, triage, on-call, and live-service operations. Reorganized the entire live team backlog for clarity and predictability. Trained Unity engineers to work backend-side in C# during major migration. Coordinated backend migration across client, server, design, QA, and publishing. Maintainer for GitLab repos and Perforce workflows; improved branching and merge stability. Overhauled release planning improving predictability across disciplines. Managed 3 engineers directly. ### Lead Engineer @ Insperience Jan 2017 – Jan 2020 Led VR engineering for high-profile branded experiences used by Walmart, DreamWorks, Meta, and others. Owned architecture, tooling, and production pipelines. Built Walmart’s VR commerce experience, including secure Node.js APIs passing enterprise pen testing. Engineered DreamWorks’ “How to Train Your Dragon” VR attraction using Positron motion chairs. Introduced JIRA and Perforce across the studio. Created Unity VR packages and reusable systems powering all internal projects. Trained artists to implement directly in Unity, removing bottlenecks and accelerating delivery. Built multiplayer VR systems and multi-station control tools for retail deployments. Shipped experiences for Linkin Park, Chanel, Moosejaw, Walmart, and Meta. Reduced onboarding time 30% through documentation and pipeline improvements. ### Junior Programmer @ Nicalis, Inc. Jan 2017 – Jan 2017 ### Independent Contractor @ Nicalis, Inc. Jan 2016 – Jan 2017 | Remote - Huntington beach Working with Nicalis on the development of their current project ### Gameplay Programmer @ Super Villian Studios Jan 2014 – Jan 2016 Worked on projects to provide user controls, playability and some UI. ## Education ### Bachelor's Degree in Visual Game Programming The Art Institute of California-Orange County Jan 2011 – Jan 2014 ## Contact & Social - LinkedIn: https://linkedin.com/in/brianparkerdev - Website: https://brianparker.me --- Source: https://flows.cv/brianparker JSON Resume: https://flows.cv/brianparker/resume.json Last updated: 2026-03-23