# Bryan Gidge > UX Manager @ YouTube Location: Mountain View, California, United States Profile: https://flows.cv/bryangidge ## Work Experience ### Staff UX Manager @ YouTube @ Google Jan 2022 – Jan 2025 | Mountain View, CA ### Senior UX Designer @ Stadia @ Google Jan 2018 – Jan 2022 | Mountain View, California, United States UX Design Lead for Stadia, focusing on a range of game platform features including child safety, social systems (chat, abuse, profiles), and content discovery. ### Interaction Designer @ Stadia @ Google Jan 2017 – Jan 2018 | Mountain View, California, United States ### Experience Designer @ Experience Studio @ Google Jan 2016 – Jan 2017 | Mountain View, California, United States UX/UI Specialist at Experience Studio, the team behind Google Experience Centers - spaces for Google's most important visitors featuring unique, engaging exhibits that showcased Google's latest technologies. Here, I focused on exhibits which incorporated or featured UI interaction, as well as designing custom run-of show interfaces to manage complex exhibit spaces. ### Interaction Designer @ gTech/Google Ads @ Google Jan 2014 – Jan 2016 | Mountain View, California, United States Worked on a range of sales support tools such as customer support systems, knowledge bases, pitch creation, and CRM. Brought user centered design practices and research techniques to a team previously without UX support. Hired and managed a team of designers to support (and eventually streamline) hundreds of tools used by the broader Google sales team. ### Senior User Experience Designer @ Blizzard Entertainment Jan 2013 – Jan 2014 | Irvine, California ### User Experience Designer @ Blizzard Entertainment Jan 2011 – Jan 2013 | Irvine, California Striving for creative and elegant UI design. Wireframes, prototypes, spreadsheets, whiteboard sketches, notebook sketches and discussion are the tools I use to communicate. I enjoy the debate of design conceptualization as much as the detailed minutiae of drawing up the specifications. I'm fortunate to work as a part of a team of User Experience professionals with an immense diversification of talent from which to learn. ### Prototype Artist @ Blizzard Entertainment Jan 2009 – Jan 2011 Using a variety of interactive development tools such as Flash or Blend, create interactive prototypes to quickly iterate through feature design concepts. For development, these prototypes are used as a guide, illustrating in detail the end user experience. The role is an extension of Information Architect and Scripting Engineer, drawing from both disciplines to help bridge the gap between (certainly not a replacement for either!). ### Senior Information Architect @ Hotels.com Jan 2008 – Jan 2009 ### Information Architect @ EMC2/Geniant Jan 2006 – Jan 2008 ### Senior Designer @ Idea Integration Jan 2002 – Jan 2006 ### Designer @ Studio Interactive, A Division of PricewaterhouseCoopers Jan 1999 – Jan 2002 ## Education ### Texas Tech University ## Contact & Social - LinkedIn: https://linkedin.com/in/bryan-gidge-a965b15 --- Source: https://flows.cv/bryangidge JSON Resume: https://flows.cv/bryangidge/resume.json Last updated: 2026-04-13