# Bryant Kongkachandra > Lead Product Manager | Game Designer Location: San Jose, California, United States Profile: https://flows.cv/bryantkongkachandra ## Work Experience ### Lead Product Manager @ Zynga Jan 2025 – Present ### Lead Product Manager @ Bellota Labs Jan 2024 – Jan 2025 ### Lead Games Product Manager @ Akili Jan 2023 – Jan 2024 ### Senior Product Manager @ Age of Learning Jan 2022 – Jan 2022 ### Principal Game Designer @ Jam City Jan 2020 – Jan 2022 - Constructed feature roadmap for top mobile puzzle app, Panda Pop, to hit KPI targets based on forecasting and ROI models communicated to execs and key stakeholders - Increased ARPU by ~10% through tuning, new feature implementation, and A/B testing - Led projects to prototype and greenlight new games with other product owners - Followed market to understand product trends and maintain competitive parity ### Product Manager @ Game Closure Jan 2018 – Jan 2019 - Product manager, producer, and designer on EverWing (shooter-RPG, top Facebook Messenger instant game with ~30 million MAU at peak worldwide) - Manage the overall project planning, direction, and execution of EverWing's liveops initiatives, including rotating events and seasonal features - Design and analyze A/B tests based on live data to improve product KPIs - Tune EverWing's extensive economy and gacha systems - Work with teammates distributed worldwide while reporting directly to CEO - Team with executives and business development to manage multiple international platform partnerships as a pioneer for new gaming platforms - Collaborate with product owners on projects to prototype new games - Traveled with stakeholders to attend meetings to secure business partnerships * Games include: EverWing * Technologies used: Amplitude, JIRA, Asana, Photoshop, Google and Microsoft Applications ### Lead Game Designer @ Storm8 Jan 2012 – Jan 2018 - Led 5 mobile games for iOS and Android from concept to live operations, including Hungry Babies Mania (Top-200 grossing at peak) - Managed and mentored team members in writing feature specs, creating puzzle game content and utilizing data to improve user experience - Sole obstacle, modes, and level designer on Bubble Mania and Jewel Mania at launch (~750K DAU at launch) - Pitched an unannounced game currently in development & worked with a small cross-discipline team to iterate on features and design - Ran user tests as well as utilized live data to iterate on game design - Collaborated with Engineering to experiment on design and create tools - Helped tune systems and economies for casino and invest/express games * Games include: Home Design Makeover!, Bubble Mania, Jewel Mania, Dragon Story, Hungry Babies Mania * Technologies used: Looker, MySQL, JIRA, Google Applications, Unity3D ### Senior QA Tester, Game Designer @ RockYou Jan 2010 – Jan 2011 - Created and executed test plans for social games on Facebook - Wrote documentation for game tuning and balancing - Collaborated with game teams in creating specs for new features * Games include: Zoo World 1 & 2, Gourmet Ranch ### Game Designer, Production Coordinator @ Activision Jan 2009 – Jan 2010 - Designed note tracks for Guitar Hero games - Tuned casual rhythm games to create fun player experience that optimized skill progression - Created and managed spreadsheets used for team coordination * Games include: Guitar Hero 5, Guitar Hero: Van Halen, Wolfenstein ### Game Designer, Producer @ Konami Digital Entertainment Jan 2003 – Jan 2009 - Designed content for games including the Dance Dance Revolution series - Created project test plans and guideline documents for various stages of the product development cycle * Games include: DDR Ultramix 2-4, DDR Disney Channel Edition, Metal Gear Solid 3 ## Contact & Social - LinkedIn: https://www.linkedin.com/in/bryant-kongkachandra --- Source: https://flows.cv/bryantkongkachandra JSON Resume: https://flows.cv/bryantkongkachandra/resume.json Last updated: 2026-04-07