# Byungmoon Kim > Software Engineer Location: Sunnyvale, California, United States Profile: https://flows.cv/byungmoon General 3D Graphics & GPU expert on simulation, geometry, and rendering; worked on various projects from research ideation, execution (by my self, interns, and/or university collaboration), tech transfer (worked with various engineering teams), and shipping with small or large impacts to existing products or new products in multiple platforms. Aerospace and Mathematics education backgrounds in dynamics & control, and numerical simulations. Addicted to learning new things - machine learning with cnn, crnn, and reinforcement learning; and hardware design and soldering STM32, FPGA, and sensor boards, and developing/debugging firmware and HDL. ## Work Experience ### Software Engineer @ Zeromatter Jan 2025 – Present | United States Robotics Simulation ### Software Engineer @ Vinci4D.ai Jan 2024 – Jan 2025 | United States Heat simulation on semiconductor ### Principal Software Engineer @ Roblox Jan 2021 – Jan 2023 | San Francisco Bay Area ### Senior Research Scientist @ Adobe Systems Jan 2011 – Jan 2021 Worked as a researcher, executing innovation projects and delivering tech transfers, internal and external demos, as well as research papers. ### Senior System Software Engineer on 3D Graphics @ NVIDIA Jan 2007 – Jan 2010 | United States Worked as a DirectX driver engineer, Enjoyed fixing complex bugs. Implemented some driver-side overrides: SSAO and TrAA ## Education ### PhD in Computer Science Georgia Institute of Technology ### Master's degree in Mathematics Georgia Institute of Technology ### Master's degree in Aerospace, Aeronautical and Astronautical Engineering Georgia Institute of Technology ## Contact & Social - LinkedIn: https://linkedin.com/in/byungmoon-kim-8093357 --- Source: https://flows.cv/byungmoon JSON Resume: https://flows.cv/byungmoon/resume.json Last updated: 2026-04-10