Led game development for 3+ years, from server-side game and NPC logic, to front-end implementation in PhaserJS, then Cocos Creator (JS). Delivered 20+ mini-games to production on multiple platforms (web, iOS, Android) and multiple product lines in the US and China markets. Introduced more TDD by building out automated testing systems on the server and client.
In 2018, took lead of MobLab's game-driven behavioral analytics initiative, delivering an assessment app (Cocos Creator) that uses MobLab games and surveys to generate personalized education guidance reports, as well as an applicant management console (React JS) - the initial product won MobLab a partnership with New Oriental and millions of dollars in funding, with more partnerships to come. The project was deployed with NodeJS on Kubernetes, along with modified server components from MobLab’s educational product.
As a lead, have trained several other engineers in game development and full-stack development by writing clear documentation and setting aside time for 1-1 mentorship. Experienced working in an agile environment with sprints and coordinating across teams in different time zones (China).