# Caleb Lin > People over product. True problem solving is finding the win-win. Location: Los Angeles, California, United States Profile: https://flows.cv/caleblin 4+ years of experience architecting, building, and maintaining scalable applications on Kubernetes in the US and in China. This includes architecting code that can be reused across multiple projects and platforms and building multiplayer games in an educational context. Passionate about solving big problems and helping others to grow and improve themselves, from my coworkers to my products' users. Skilled communicator and conflict resolver. 4+ years of deep involvement in leadership and volunteer roles outside of work. Passionate about impacting the local community. MBTI: INFP ## Work Experience ### Staff Software Engineer @ Riot Games Jan 2020 – Present | Los Angeles, California, United States ### Lead Engineer / Game Developer @ Moblab Jan 2015 – Jan 2020 | Pasadena, CA Led game development for 3+ years, from server-side game and NPC logic, to front-end implementation in PhaserJS, then Cocos Creator (JS). Delivered 20+ mini-games to production on multiple platforms (web, iOS, Android) and multiple product lines in the US and China markets. Introduced more TDD by building out automated testing systems on the server and client. In 2018, took lead of MobLab's game-driven behavioral analytics initiative, delivering an assessment app (Cocos Creator) that uses MobLab games and surveys to generate personalized education guidance reports, as well as an applicant management console (React JS) - the initial product won MobLab a partnership with New Oriental and millions of dollars in funding, with more partnerships to come. The project was deployed with NodeJS on Kubernetes, along with modified server components from MobLab’s educational product. As a lead, have trained several other engineers in game development and full-stack development by writing clear documentation and setting aside time for 1-1 mentorship. Experienced working in an agile environment with sprints and coordinating across teams in different time zones (China). ### Web Developer @ Lovepop Jan 2015 – Jan 2016 | Harvard Innovation Lab Working on adding features to the website and shop, as well as building a new landing page experience. ### Web Developer @ Theta Xi Fraternity Jan 2014 – Jan 2015 | Boston Built the Theta Xi Website (txi.mit.edu) as well as the Theta Xi Rush webapp (rushtxi.mit.edu), which allows freshmen to view events and request a pickup (uber style), after which the fraternity can allocate a vehicle to pick them up. Both were supported with Parse in the back end for data management. ### UI Designer @ Transform Jan 2014 – Jan 2015 Started the company with a few friends at a hackathon in San Francisco 2014 Summer, focusing primarily in UI/UX design. The app is a Christian small group app to help group facilitation and provide a platform for small group interactions outside of meetings. The app won the Salem Network prize at the Code for The Kingdom Hackathon. ### UROP @ MIT Media Lab Jan 2012 – Jan 2014 Helped build and design the Lightbyte project as the project's sole lab assistant, which won the 2014 iF Communication Design Award. ## Education ### Bachelor of Science (BS) in Computer Science (2016) Massachusetts Institute of Technology Jan 2011 – Jan 2016 ## Contact & Social - LinkedIn: https://linkedin.com/in/caleb-lin-aa17b9a4 --- Source: https://flows.cv/caleblin JSON Resume: https://flows.cv/caleblin/resume.json Last updated: 2026-03-23