Developed various projects in partnership with groups including:
VRAI, an AR/VR company based in Dublin
Warducks, A Dublin based AR/VR game company
Trinity College Dublin, a leading Irish University
University of Limerick, a leading Irish University
University of Abertay in Dundee, a leading Scottish University
IADT Dun Laoghaire, a technical institute in south Dublin
IGBL (Irish Games Based Learning), a conference hosted annually, focusing on the gamification of education
Kids Language Fun, a prospective startup looking to use online games to help teach languages to children
Projects included:
C based Arduino games
Unity based WebGL games (2D)
Unity based Windows Games (2D/3D)
Unity based AR titles, (Mobile)
Unity based VR titles, (Mobile, and tethered)
Physical board games
Main Responsibilities:
Varies from project to project, however some recurring responsibilities include:
Designing and implementing stable and maintainable C# client based code within the Unity game engine.
Refactoring of existing code, including anything from algorithms to overall architectural design.
Code optimisation, particularly concerning mobile VR/AR, and tethered VR projects.
Designing games, including UI, economies, interactions, levels, puzzles, etc.
Running and administering events, such as: game jams, competitions and conferences.
Production duties (including but not limited to): Planning, scheduling, management of personal, external communications, and sourcing.
Marketing: Development of marketing materials for games, projects, and events, including: Visual assets, trailers, copy, etc.
Pitching and selling of designed solutions.