# Carla Riggi > Product strategy, systems design, agentic engineering, AI UX architect, creative technologist; ex-Google, Location: San Francisco Bay Area, United States Profile: https://flows.cv/carlariggi I'm passionate about bringing visionary projects to life; from napkin to next big thing. Bridging UX and systems design, I collaborate with engineering, product, and executive teams to architect scalable multi-application platforms and strategic applied AI solutions. I thrive in technically complex, ambiguous environments and specialize in crafting elegant solutions that align user needs, business goals, and technical capabilities—unlocking new opportunities for growth and competitive advantage. As a perpetual entrepreneur, product strategist and UX specialist, I've spent the last 20 years creating innovative experiences and business solutions for companies of all sizes. I've worked with businesses ranging from startups to Fortune 500 companies in the fields of Machine Learning, Applied AI, Business Intelligence, CASB security, B2B, B2C, Enterprise SaaS, FinTech, IoT, Consumer Mobile, Gamification, Travel, Entertainment, Advertising and AR/VR. I'm also active in the indie music and arts communities as a singer, lyricist, and builder of large scale art installations for Burning Man in collaboration with local community groups. I've cycled over 4000 miles around the US and am an amateure sailor. I enjoy creative collaborations IRL and with the latest AI agents. :) Please reach out if any of these areas inspires you. ## Work Experience ### Senior Product Designer, Ads Data & Privacy @ Google Jan 2024 – Jan 2026 | San Francisco Bay Area ### Senior Product Designer, Core Machine Learning @ Google Jan 2021 – Jan 2024 | San Francisco Bay Area I design software and systems that enable Alphabet engineers to apply state of the art machine learning in corporate and consumer applications. ### Google Cloud Platform [Looker], Lead Product Designer @ Google Jan 2019 – Jan 2021 ### Lead Product Designer @ Looker Jan 2019 – Jan 2021 | San Francisco, California Looker empowers people through the smarter use of data. Toward that end, our product design team is constantly researching, innovating, and iterating in order to deliver a more intuitive and delightful experience for everyone. ### Founder & CEO @ BandDjinni Jan 2017 – Jan 2020 | San Francisco Bay Area Empowering Local Live Music. ### Principal UI/UX Design Consultant @ CMR UX Design Jan 2009 – Jan 2020 | San Francisco Bay Area "User experience is the sum of all interactions a person has with a brand." This statement is the guiding principle of my work. This means that everything from brand identity to customer service to the nuts and bolts interface of your product must work in harmony to put your company's best self forward. I've worked with companies of all sizes, from startup to fortune 500, to help align business goals with market demands through human-centered design. My consulting services include creative direction, design team building and hands-on product design for web and mobile software, including user experience research, process flows, wireframes, and prototypes. I strive to transform complexity into elegant clarity. ### Director Of Product Design @ Bitglass, Inc. Jan 2018 – Jan 2019 | San Jose, CA Working to evolve this Gartner CASB Magic Quadrant Leader into the #1 solution in the industry by combining our unmatched technical abilities with a user-centric design strategy that continuously elevates our brand experience. ### COO @ New Reality Arts Jan 2017 – Jan 2017 | San Francisco Bay Area We help name brands master Mixed Reality Marketing by creating engaging Augmented and Virtual Reality experiences. Transform your existing marketing materials, trade show presence, or even physical objects into revenue-generating AR and VR experiences. New Reality Arts helps to deepen your brand’s relationship with established customers and to attract new ones through the use of Mixed Reality technology. ### Founder & CEO @ CosmiCube Inc Jan 2010 – Jan 2017 | San Francisco Bay Area CosmiCube Inc. is a mobile and web application design and development services group with experience ranging from B2B SaaS applications to brand-name consumer mobile games, and from from early stage startup POCs to city government platforms. At the company's inception, I was the chief architect of the REACH Platform for mobile content management and gamification, which powered large scale solutions that made gamification accessible to governments, educational institutions, non-profits and entertainment sectors. Today we deliver expert consulting and implementation services to help businesses realize their next big vision. ### Director Of Product Design @ inDinero Jan 2015 – Jan 2017 | San Francisco Bay Area At inDinero I built a foundation for product evolution and championed design thinking for problem-solving across every department. My work started with the basics, like defining the brand style guide, and quickly progressed into building a design team and establishing a dedicated front-end engineering team. We took on the challenges of implementing design and development standards, creating an extensive component library, evaluating workflows, defining new features, supporting channel sales initiatives, and proposing new revenue and market differentiation strategies. It's always a pleasure working with vibrant startups who are full of potential. I look forward to watching inDinero continue to evolve as their new product team embarks upon a new chapter out of their Portland HQ. ### Creative Director @ Built.io (by raw engineering) Jan 2014 – Jan 2015 Built.io is a technology company headquartered in San Francisco specializing in enterprise MBaaS, CMS and API orchestration solutions that are trusted by the world’s most innovative Fortune 500 companies. As Creative Director at Built.io, I guided their brand identity transition from Raw Engineering to Built.io, and led our teams of UI/UX designers toward delivering cohesive and intuitive user experiences for their enterprise software suite. I am proud to have been the principal UX designer for Built.io Flow, their award-winning iPaaS (Integration Platform as a Service) solution, which ushered in an API integration revolution, enabling developers to easily create and manage complex integration workflows across the Internet of APIs. Check out the awards and accolades at https://www.built.io/products/flow/overview ### Senior Product Manager - Kids Division @ Rosetta Stone Jan 2013 – Jan 2013 | San Francisco, CA As an early team member within the brand new children's education division of Rosetta Stone, I'm proud to have managed the development of their two first language learning mobile games for children under 5. These represent the company's first steps into mobile gaming within the rapidly evolving children's edutainment market. The flagship app was met with excellent reviews and featured recognition from Apple right out of the gate. Rosetta Stone® Kids Lingo Letter Sounds **** FEATURED BY APPLE **** https://itunes.apple.com/us/app/id681495114?mt=8 http://www.forbes.com/sites/jordanshapiro/2013/09/17/rosetta-stone-launches-a-digital-learning-app-for-preschoolers/ Rosetta Stone® Kids Lingo Word Builder https://itunes.apple.com/US/app/id715257898?mt=8 ### Director of Product Development @ TravelKnowledge Inc. Jan 2012 – Jan 2013 | San Francisco, CA As chief product architect for their mobile and web-based SaaS platforms I helped to lead the product vision for the company through detailed product design and management. TravelKnowledge gathers and curates comprehensive and essential travel content related to world-class destinations, and generates its own uniquely credentialed, highly localized “insider” reportage and crowd-sourced information. Their mobile applications present this content cradled in robust personalized search, mapping, itinerary-development and coupon-delivery technologies to offer users unprecedented real-time control and on-the-ground value from their travel experience. ### Producer @ Tall Chair Jan 2010 – Jan 2010 | San Francisco When I first joined Tall Chair they specialized in mobile and online game development, and were just begining to develop the Active Reader project which later became the company focus, enabling publishers to rapidly develop high quality interactive illustrated books for mobile devices. http://tallchair.com ### Marketing Coordinator @ Kiptronic Inc. Jan 2007 – Jan 2009 Kiptronic was an early leader in automated ad insertion for downloadable media. Starting from the early days of podcast ad-sharing between independent publishers, this company grew to power ad delivery for major brands across multiple screens. Kiptronic was bought by Limelight Networks. ### Owner & primary developer @ CRNMD Group - Web Design & Online Business Strategy Jan 2001 – Jan 2009 | San Francisco Bay Area Website design & development, E-commerce, Email marketing, Social network marketing, Industry-leading online service partners, SEO, Brand Identity, Print Design ## Education ### BS in Mathematics & Philosophy University of Scranton ### New Media Academy of Art University ## Contact & Social - LinkedIn: https://linkedin.com/in/carlariggi - Portfolio: http://banddjinni.com --- Source: https://flows.cv/carlariggi JSON Resume: https://flows.cv/carlariggi/resume.json Last updated: 2026-04-13