With experience in product design and a background in generative AI art, I lead teams that build user-centric products and create innovative, large-scale artwork. I combine my UX expertise with artistic exploration, leveraging AI, machine learning, and traditional techniques to push the boundaries of content creation.
Experience
2023 — Now
2023 — Now
Nevada, United States
Created large-scale generative AI art installations, including Dreams of Reno and The
Pacific Region through AI Eyes and Ears.
Dreams of Reno (2024): A tribute to the Reno-Tahoe area, this 11x4-foot painting combined over 50 AI-generated images using tools like MidJourney. After generating the images through carefully crafted prompts, I used Photoshop and Illustrator to blend them into a cohesive narrative. The project sparked interest from local officials, including the Mayor of Reno, and was featured in the Art Festival sizzle reel.
The Pacific Region through AI Eyes and Ears (2023): Created for the NTT Innovation Center during the APEC conference, this AI-generated project showcased geographical representations of 12 APEC nations. I collaborated with a sound artist to develop soundscapes, adding an auditory layer to the experience. The project remains on display, and I’ve reflected on ways to ensure more
culturally sensitive representations in future works.
Managed collaboration with international artisans, sound designers, and installation teams, leveraging tools for file sharing and productivity tools.
2022 — 2023
Led a team of designers across Tokyo, San Francisco, and New York, driving the development of products and features for the US Edition of the SmartNews app.
Spearheaded the creation of SmartNews’ first global design system, unifying design elements across multiple platforms to ensure consistency and improve efficiency across international teams.
Implemented a structured design review process, improving team collaboration and feedback cycles while enhancing the quality of design output across the company.
Developed the company’s first design-focused career matrix, providing clear growth paths for designers, and worked closely with leadership to foster team development and retention.
Chaired cross-functional roundtables with teams in different regions, addressing design, operational challenges, and opportunities, ensuring that regional teams had the support they needed to thrive.
2018 — 2022
2018 — 2022
Oakland, California, United States
Built and led two teams focusing on Advertising Tooling and Music Curation & Industry across SiriusXM and Pandora properties. These teams were responsible for the interfaces that powered music and talk content across the platform, as well as Pandora’s monetization engine.
Managed cross-functional collaboration between engineering, industry relations, and AI/data science teams to create features that personalized content and enhanced platform monetization.
Delivered product roadmaps for the Advertising Tooling and Music Curation teams, balancing business needs with user experience.
Prioritized cross-team communication and efficiency, using collaborative tools and structured processes to ensure deadlines were met while maintaining high-quality design output.
Upon my departure, I ensured smooth team transitions with two new leaders identified, agreed-upon roadmaps, and hiring plans already in place.
2017 — 2018
2017 — 2018
Led design teams focused on social sharing, music discovery, and music industry tooling, collaborating closely with engineering, recommendation science, and industry relations to deliver enhanced user experiences.
Lead the redesign of the “Browse” experience within the Pandora app, incorporating new visual and interactive elements that allowed for more seamless algorithmic recommendations and curated content, driving increased user engagement and music discovery.
Managed the release of Pandora's Podcast feature across iOS, Android, and web platforms, ensuring consistent user experience across devices.
Focused on balancing user engagement with industry goals, such as increasing visibility
for artists and providing them with new tools for fan interaction.
2015 — 2017
2015 — 2017
Managed a design team responsible for bringing Pandora’s Artist Marketing Platform (AMP) from its Alpha phase to a fully featured product.
Worked closely with industry relations, artist marketing, and engineering to develop tools that helped artists engage with their audiences through features like playlist creation, single release promotion, and targeted shoutouts.
Championed and designed Artist Audio Messaging, the first streaming radio self-promotion tool, which allowed artists to connect directly with fans through custom audio messages.
Delivered the project by working cross-functionally with stakeholders, simplifying the interface for artists while ensuring fan engagement and satisfaction.
Education
Parsons School of Design - The New School
MFA
UC Berkeley School of Information
Masters of Information Management and Systems
University of Wisconsin-Stevens Point